The 360 handles colours slightly differently, as does your TV. If you really want to emulate the console's tone though, why not make your own correction profile-thingies?
Cory de La Torre wrote: > Just a basic Raw File that adds a red-ish tone to the map. I Own the 360 > version for the OrangeBox, and I noticed compared to the pc version, there > is a red tone to the outside City maps. I've also tested this on the same > monitor, and with HDMI vs DVI, which is about the same, just too see if it > was just a Video Difference, and its not really. I just figured somewhere, > Valve stored these files. Theres alot of other things that be nice too, much > like the Loading bars for the COnsole versions of the OB. > > On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > >> Yeah, that's what the game uses. What are you trying to do here? >> >> Cory de La Torre wrote: >> >>> Yeah same thing. Background_02 doesn't work all that well. It gives a >>> >> really >> >>> odd black shadow effect to the map. Its there due to the buildings >>> >> casting >> >>> shadows from map ep_01a are not present, therefore that color correction >>> exists. 06 allows the blueish screen at the end of the game for the >>> >> Citadel >> >>> effect. and Citadel_03 gives the blue feeling for the Core of the >>> >> Citadel. >> >>> However there are no CC Raw files present for normal EP1 scenery. Just >>> >> city >> >>> wise and parking garage wise. >>> >>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and >>>> >> ep1_citadel_03_1.raw? >> >>>> Cory de La Torre wrote: >>>> >>>> >>>>> The RAW Files in those arent meant for normal City mapping >>>>> >> environments. >> >>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw. >>>>> >>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <[EMAIL PROTECTED] >>>>> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> >>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\ >>>>>> >>>>>> GCFScape can do wildcard searches you know. ;-) >>>>>> >>>>>> Cory de La Torre wrote: >>>>>> >>>>>> >>>>>> >>>>>>> THis is a bit of a combination of mapping, and coding in a bit, >>>>>>> >> while >> >>>>>>> >>>>>> the >>>>>> >>>>>> >>>>>> >>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I >>>>>>> >> can't >> >>>>>>> >>>>>> seem >>>>>> >>>>>> >>>>>> >>>>>>> to find any available Raw Files for ep1. It seem more or less that >>>>>>> >> the >> >>>>>>> >>>>>> 360 >>>>>> >>>>>> >>>>>> >>>>>>> OB version has these raw files, but the Steam version does not yet. >>>>>>> >> Is >> >>>>>>> >>>>>> there >>>>>> >>>>>> >>>>>> >>>>>>> anywhere these files are contained, or have they not yet touched the >>>>>>> >>>>>>> >>>>>>> >>>>>> Steam >>>>>> >>>>>> >>>>>> >>>>>>> side of things. I can't seem to find them either within any GCF. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

