The 360 handles colours slightly differently, as does your TV. If you 
really want to emulate the console's tone though, why not make your own 
correction profile-thingies?

Cory de La Torre wrote:
> Just a basic Raw File that adds a red-ish tone to the map. I Own the 360
> version for the OrangeBox, and I noticed compared to the pc version, there
> is a red tone to the outside City maps. I've also tested this on the same
> monitor, and with HDMI vs DVI, which is about the same, just too see if it
> was just a Video Difference, and its not really. I just figured somewhere,
> Valve stored these files. Theres alot of other things that be nice too, much
> like the  Loading bars for the COnsole versions of the OB.
>
> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]>
> wrote:
>
>   
>> Yeah, that's what the game uses. What are you trying to do here?
>>
>> Cory de La Torre wrote:
>>     
>>> Yeah same thing. Background_02 doesn't work all that well. It gives a
>>>       
>> really
>>     
>>> odd black shadow effect to the map. Its there due to the buildings
>>>       
>> casting
>>     
>>> shadows from map ep_01a are not present, therefore that color correction
>>> exists. 06 allows the blueish screen at the end of the game for the
>>>       
>> Citadel
>>     
>>> effect. and Citadel_03 gives the blue feeling for the Core of the
>>>       
>> Citadel.
>>     
>>> However there are no CC Raw files present for normal EP1 scenery. Just
>>>       
>> city
>>     
>>> wise and parking garage wise.
>>>
>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>       
>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and
>>>>         
>> ep1_citadel_03_1.raw?
>>     
>>>> Cory de La Torre wrote:
>>>>
>>>>         
>>>>> The RAW Files in those arent meant for normal City mapping
>>>>>           
>> environments.
>>     
>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
>>>>>
>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <[EMAIL PROTECTED]
>>>>>           
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\
>>>>>>
>>>>>> GCFScape can do wildcard searches you know. ;-)
>>>>>>
>>>>>> Cory de La Torre wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> THis is a bit of a combination of mapping, and coding in a bit,
>>>>>>>               
>> while
>>     
>>>>>>>               
>>>>>> the
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I
>>>>>>>               
>> can't
>>     
>>>>>>>               
>>>>>> seem
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> to find any available Raw Files for ep1. It seem more or less that
>>>>>>>               
>> the
>>     
>>>>>>>               
>>>>>> 360
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> OB version has these raw files, but the Steam version does not yet.
>>>>>>>               
>> Is
>>     
>>>>>>>               
>>>>>> there
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> anywhere these files are contained, or have they not yet touched the
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Steam
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> side of things. I can't seem to find them either within any GCF.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
>>>
>>>       
>> _______________________________________________
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>> please visit:
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>>
>>
>>     
>
>
>   


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