Hey list,

so after several changes to last man standing and last team standing 
gamemodes a weird problem started occuring during tests that we didn't 
encounter before.

Basically if there's more then 2 people playing and only 1 still has 
"lives" left then the game ends, the problem is when there is 3 or more 
that it sometimes end after only guy lost all of his lives while its 
supposed to end after all have lost their lives except 1.

Here's the code I'm using for the Last Man Standing part, the Last Team 
Standing part is very similar... also very weird is that sometimes it 
DOES work properly, can't find the problem though, so please take a look 
and tell me what's wrong:

            if ( pPlayer )
                playercountertotal++;
            if( pPlayer && ToHL2MPPlayer(pPlayer)->GetPlayerLives()>0)
                playercounter++;

            if ( playercountertotal>=2 && playercounter == 1 )
            {
                GoToIntermission2();
                UTIL_ClientPrintAll( HUD_PRINTCENTER, "Player X Wins");
                UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "Player X Won" );
                return;
            }
            else if ( playercountertotal>=2 && playercounter <= 0 )
            {
                GoToIntermission2();
                UTIL_ClientPrintAll( HUD_PRINTCENTER, "The round is a 
draw");
                UTIL_ClientPrintAll( HUD_PRINTCONSOLE, "The round was a 
draw" );
                return;
            }

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