I still don't understand why they added support for the Novint Falcon.  
Does anybody actually use it?

On 22 Aug 2009, at 21:34, Tom Edwards <[email protected]> wrote:

> Afraid not. It's still on the original OB branch, which hasn't been
> updated since Novint Falcon support was added.
>
> Christopher Harris wrote:
>> If you are using the OB SDK Base then I believe it uses the same  
>> engine as
>> TF2 and DOD:S.
>>
>> Chris
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Tom  
>> Edwards
>> Sent: Friday, August 21, 2009 7:02 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Fragments memory corruption in the Source  
>> Engine
>> (exploit; arbitary memory access)
>>
>> Looks to me like this was fixed in today's TF2/DODS update:
>> http://store.steampowered.com/news/2759/
>>
>> Too bad SDK Base is still waiting. :-(
>>
>> Saul Rennison wrote:
>>
>>> Luigi has found yet another exploit in Valve's up-to-date,
>>> unexploitable engine :D
>>>
>>> http://aluigi.altervista.org/adv/sourcefraghof-adv.txt
>>>
>>> Thanks,
>>> - Saul.
>>>
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>>>
>>
>>
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>
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