l4d, tf2, and OB engine update (Who knows if the sdk base has been updated?)

# Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations in the file system
# Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV is disabled on the server
# Fixed a server crash caused by spoofing a client disconnect message
# Fixed a server crash caused by sending malformed reliable subchannel data

http://store.steampowered.com/news/2759/
http://store.steampowered.com/news/2760/

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Sun, 23/8/09, Tom Edwards <[email protected]> wrote:

From: Tom Edwards <[email protected]>
Subject: Re: [hlcoders] Fragments memory corruption in the Source Engine 
(exploit; arbitary memory access)
To: "Discussion of Half-Life Programming" <[email protected]>
Received: Sunday, 23 August, 2009, 7:03 AM

Novint did most of the implementation work themselves, as I recall. They 
were at E3 a few years back using an HL2 mod as their demo.

Matt Hoffman wrote:
> More popularity. If you see on the novient site it says "GAMES SUPPORTED: ".
> I'd assume it was a fairly easy implementation into Source, and Valve
> thought "Cool another way to get more customers and please existing ones",
> so they went ahead and did it.
>
> On Sat, Aug 22, 2009 at 1:49 PM, Jorge Rodriguez <[email protected]> wrote:
>
>   
>> The guys at Novint probably had something to do with it.
>>
>> --
>> Jorge "Vino" Rodriguez
>> _______________________________________________
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>>
>>     
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