Hello all,
I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL),
but new to the HL/Source Engine development scene. I have a game idea,
but I'm currently at a loss as to where to begin. I considered just
building the game from the ground up and pulling in elements of the
SDK as needed, but this seemed like a suboptimal approach.
Furthermore, I've found the Valve documentation to be less than
useful, since it doesn't provide a conventional API reference as far
as I can tell (though I built my own in Doxygen from the source, but
it's not that great). I also considered sucking it up and reading
through the source for Forsaken
(http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code)
in its entirety. I'm less interested in modding HL2 and more
interested in a standalone game leveraging the SDK. This may not even
be the write place to post this, nonetheless any assistance would be
greatly appreciated.

Thanks,
Fred Baba

p.s. I use the gnu tool chain under Mac OS X. I have a strong aversion
to Visual Studio...

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