Hello all, I'm a fairly experienced programmer (Java, C++, Lisp, some OpenGL), but new to the HL/Source Engine development scene. I have a game idea, but I'm currently at a loss as to where to begin. I considered just building the game from the ground up and pulling in elements of the SDK as needed, but this seemed like a suboptimal approach. Furthermore, I've found the Valve documentation to be less than useful, since it doesn't provide a conventional API reference as far as I can tell (though I built my own in Doxygen from the source, but it's not that great). I also considered sucking it up and reading through the source for Forsaken (http://www.moddb.com/mods/forsaken/downloads/forsaken-assets-source-code) in its entirety. I'm less interested in modding HL2 and more interested in a standalone game leveraging the SDK. This may not even be the write place to post this, nonetheless any assistance would be greatly appreciated.
Thanks, Fred Baba p.s. I use the gnu tool chain under Mac OS X. I have a strong aversion to Visual Studio... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

