Erm. Can you explain to me... WHY you want to go into the void? And how do
you have "a semi-sealable" leak? The door won't stop the leak as it's a
brush entity... So it's a leak....



On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook
<[email protected]>wrote:

> Hi
>
> Using Garrysmod and Entiry Infomation Outputs i was able to send a
> normal prop down to a z of - 16000 aprox without a crash, the map i made
> is designed to work well with the void, it has a semi sealable leek that
> is a large door and a area out into the void. All of this has been done
> in hl2ep2 engine and has worked without a sign of abnormalty, no console
> spam, so i am asking here, how safe is the Void? i have already found
> that the crashing that is normal is caused by a complex map, so i do not
> know alot about the void and i want to know what problems i will
> encounter, i am thinking that if i travel down to about -10000000000000
> there could be a buffer overflow and a engine crash but aside from that,
> what problems will i encounter.
>
> Thanks,
> Vbitz
>
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