Erm. Can you explain to me... WHY you want to go into the void? And how do you have "a semi-sealable" leak? The door won't stop the leak as it's a brush entity... So it's a leak....
On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook <[email protected]>wrote: > Hi > > Using Garrysmod and Entiry Infomation Outputs i was able to send a > normal prop down to a z of - 16000 aprox without a crash, the map i made > is designed to work well with the void, it has a semi sealable leek that > is a large door and a area out into the void. All of this has been done > in hl2ep2 engine and has worked without a sign of abnormalty, no console > spam, so i am asking here, how safe is the Void? i have already found > that the crashing that is normal is caused by a complex map, so i do not > know alot about the void and i want to know what problems i will > encounter, i am thinking that if i travel down to about -10000000000000 > there could be a buffer overflow and a engine crash but aside from that, > what problems will i encounter. > > Thanks, > Vbitz > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

