or even nodraw

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Sun, 20/9/09, Harry Jeffery <[email protected]> wrote:

From: Harry Jeffery <[email protected]>
Subject: Re: [hlcoders] How safe is it to travel into "The Void"
To: "Discussion of Half-Life Programming" <[email protected]>
Received: Sunday, 20 September, 2009, 7:37 PM

You'd be better off making a room as large as you can using the
tools/toolsblack texture.

It looks the same but is more engine friendly.

2009/9/20 Joshua Scarsbrook <[email protected]>:
> Well for one going into the leak is exploring the source engine and it
> is fun, for 2 the door will stop the leak from rendering. also i have
> found render target cameras do not have the rendering problem
>
> Matt Hoffman wrote:
>> Erm. Can you explain to me... WHY you want to go into the void? And how do
>> you have "a semi-sealable" leak? The door won't stop the leak as it's a
>> brush entity... So it's a leak....
>>
>>
>>
>> On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook
>> <[email protected]>wrote:
>>
>>
>>> Hi
>>>
>>> Using Garrysmod and Entiry Infomation Outputs i was able to send a
>>> normal prop down to a z of - 16000 aprox without a crash, the map i made
>>> is designed to work well with the void, it has a semi sealable leek that
>>> is a large door and a area out into the void. All of this has been done
>>> in hl2ep2 engine and has worked without a sign of abnormalty, no console
>>> spam, so i am asking here, how safe is the Void? i have already found
>>> that the crashing that is normal is caused by a complex map, so i do not
>>> know alot about the void and i want to know what problems i will
>>> encounter, i am thinking that if i travel down to about -10000000000000
>>> there could be a buffer overflow and a engine crash but aside from that,
>>> what problems will i encounter.
>>>
>>> Thanks,
>>> Vbitz
>>>
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>>>
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>
>
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