You'd be better off making a room as large as you can using the tools/toolsblack texture.
It looks the same but is more engine friendly. 2009/9/20 Joshua Scarsbrook <[email protected]>: > Well for one going into the leak is exploring the source engine and it > is fun, for 2 the door will stop the leak from rendering. also i have > found render target cameras do not have the rendering problem > > Matt Hoffman wrote: >> Erm. Can you explain to me... WHY you want to go into the void? And how do >> you have "a semi-sealable" leak? The door won't stop the leak as it's a >> brush entity... So it's a leak.... >> >> >> >> On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook >> <[email protected]>wrote: >> >> >>> Hi >>> >>> Using Garrysmod and Entiry Infomation Outputs i was able to send a >>> normal prop down to a z of - 16000 aprox without a crash, the map i made >>> is designed to work well with the void, it has a semi sealable leek that >>> is a large door and a area out into the void. All of this has been done >>> in hl2ep2 engine and has worked without a sign of abnormalty, no console >>> spam, so i am asking here, how safe is the Void? i have already found >>> that the crashing that is normal is caused by a complex map, so i do not >>> know alot about the void and i want to know what problems i will >>> encounter, i am thinking that if i travel down to about -10000000000000 >>> there could be a buffer overflow and a engine crash but aside from that, >>> what problems will i encounter. >>> >>> Thanks, >>> Vbitz >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

