Thanks for the help So what you are saying is in mutliplayer games atempt to travel into the void will resalt in well hitting a invisable wall. anyway i can happly get ents to travel down there with no ill effects, i went down to -1000000 with no effects. so the void is fun to explore but there are still boundrys i will hit, such as objects not being rendered and lighting being messed up. from what you are saying with the code example by changing the floot i can remove void boundrys
Justin Krenz wrote: > #define MAX_COORD_FLOAT (16384.0f) > > Anything outside of the coordinates 16384 to -16384 is not going to > function properly, and anything outside of this range is going to be > clamped to the proper range when networked. Go ahead and play in the > void all you want like it's some magical world, but remember that in > the end, it's still restricted to the underlying programming. > > On Sun, Sep 20, 2009 at 2:50 PM, Joshua Scarsbrook > <[email protected]> wrote: > >> well thanks for the help but i have been into the void with no ill >> effects once i was done i exited normaly, using garrysmod and entiry >> debugging, and a overly complex watching station, i was able to get a >> prop and a entiry to travel down to over -1000000 z units. >> >> Damian Pursey wrote: >> >>> ^Wow, I just tried that, that's something. Either way, as much as I know >>> about the void, I know it's smart to avoid it. In one map I made, I used a >>> big giant room with black texture on the inside, and invisible on the >>> outside (I don't know if that was necessary or not), then I made another >>> room about 1 unit away from that with a sky texture. Then I used a >>> light_environment and lit the map as if it had a black skybox. I'm not sure >>> what you're trying to accomplish, but it might help. >>> >>> On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen <[email protected] >>> >>> >>>> wrote: >>>> >>>> >>> >>>> In portal, I once made a portal into the void using Hammer. That was >>>> interesting. >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

