Thanks for the help

So what you are saying is in mutliplayer games atempt to travel into the 
void will resalt in well hitting a invisable wall. anyway i can happly 
get ents to travel down there with no ill effects, i went down to 
-1000000 with no effects. so the void is fun to explore but there are 
still boundrys i will hit, such as objects not being rendered and 
lighting being messed up. from what you are saying with the code example 
by changing the floot i can remove void boundrys

Justin Krenz wrote:
> #define MAX_COORD_FLOAT                               (16384.0f)
>
> Anything outside of the coordinates 16384 to -16384 is not going to
> function properly, and anything outside of this range is going to be
> clamped to the proper range when networked.  Go ahead and play in the
> void all you want like it's some magical world, but remember that in
> the end, it's still restricted to the underlying programming.
>
> On Sun, Sep 20, 2009 at 2:50 PM, Joshua Scarsbrook
> <[email protected]> wrote:
>   
>> well thanks for the help but i have been into the void with no ill
>> effects once i was done i exited normaly, using garrysmod and entiry
>> debugging, and a overly complex watching station, i was able to get a
>> prop and a entiry to travel down to over -1000000 z units.
>>
>> Damian Pursey wrote:
>>     
>>> ^Wow, I just tried that, that's something. Either way, as much as I know
>>> about the void, I know it's smart to avoid it. In one map I made, I used a
>>> big giant room with black texture on the inside, and invisible on the
>>> outside (I don't know if that was necessary or not), then I made another
>>> room about 1 unit away from that with a sky texture. Then I used a
>>> light_environment and lit the map as if it had a black skybox. I'm not sure
>>> what you're trying to accomplish, but it might help.
>>>
>>> On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen <[email protected]
>>>
>>>       
>>>> wrote:
>>>>
>>>>         
>>>       
>>>> In portal, I once made a portal into the void using Hammer. That was
>>>> interesting.
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to