well thanks for the help but i have been into the void with no ill effects once i was done i exited normaly, using garrysmod and entiry debugging, and a overly complex watching station, i was able to get a prop and a entiry to travel down to over -1000000 z units.
Damian Pursey wrote: > ^Wow, I just tried that, that's something. Either way, as much as I know > about the void, I know it's smart to avoid it. In one map I made, I used a > big giant room with black texture on the inside, and invisible on the > outside (I don't know if that was necessary or not), then I made another > room about 1 unit away from that with a sky texture. Then I used a > light_environment and lit the map as if it had a black skybox. I'm not sure > what you're trying to accomplish, but it might help. > > On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen <[email protected] > >> wrote: >> > > >> In portal, I once made a portal into the void using Hammer. That was >> interesting. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

