well thanks for the help but i have been into the void with no ill 
effects once i was done i exited normaly, using garrysmod and entiry 
debugging, and a overly complex watching station, i was able to get a 
prop and a entiry to travel down to over -1000000 z units.

Damian Pursey wrote:
> ^Wow, I just tried that, that's something. Either way, as much as I know
> about the void, I know it's smart to avoid it. In one map I made, I used a
> big giant room with black texture on the inside, and invisible on the
> outside (I don't know if that was necessary or not), then I made another
> room about 1 unit away from that with a sky texture. Then I used a
> light_environment and lit the map as if it had a black skybox. I'm not sure
> what you're trying to accomplish, but it might help.
>
> On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen <[email protected]
>   
>> wrote:
>>     
>
>   
>> In portal, I once made a portal into the void using Hammer. That was
>> interesting.
>>
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