Well for one going into the leak is exploring the source engine and it is fun, for 2 the door will stop the leak from rendering. also i have found render target cameras do not have the rendering problem
Matt Hoffman wrote: > Erm. Can you explain to me... WHY you want to go into the void? And how do > you have "a semi-sealable" leak? The door won't stop the leak as it's a > brush entity... So it's a leak.... > > > > On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook > <[email protected]>wrote: > > >> Hi >> >> Using Garrysmod and Entiry Infomation Outputs i was able to send a >> normal prop down to a z of - 16000 aprox without a crash, the map i made >> is designed to work well with the void, it has a semi sealable leek that >> is a large door and a area out into the void. All of this has been done >> in hl2ep2 engine and has worked without a sign of abnormalty, no console >> spam, so i am asking here, how safe is the Void? i have already found >> that the crashing that is normal is caused by a complex map, so i do not >> know alot about the void and i want to know what problems i will >> encounter, i am thinking that if i travel down to about -10000000000000 >> there could be a buffer overflow and a engine crash but aside from that, >> what problems will i encounter. >> >> Thanks, >> Vbitz >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

