Well for one going into the leak is exploring the source engine and it 
is fun, for 2 the door will stop the leak from rendering. also i have 
found render target cameras do not have the rendering problem

Matt Hoffman wrote:
> Erm. Can you explain to me... WHY you want to go into the void? And how do
> you have "a semi-sealable" leak? The door won't stop the leak as it's a
> brush entity... So it's a leak....
>
>
>
> On Sat, Sep 19, 2009 at 10:27 PM, Joshua Scarsbrook
> <[email protected]>wrote:
>
>   
>> Hi
>>
>> Using Garrysmod and Entiry Infomation Outputs i was able to send a
>> normal prop down to a z of - 16000 aprox without a crash, the map i made
>> is designed to work well with the void, it has a semi sealable leek that
>> is a large door and a area out into the void. All of this has been done
>> in hl2ep2 engine and has worked without a sign of abnormalty, no console
>> spam, so i am asking here, how safe is the Void? i have already found
>> that the crashing that is normal is caused by a complex map, so i do not
>> know alot about the void and i want to know what problems i will
>> encounter, i am thinking that if i travel down to about -10000000000000
>> there could be a buffer overflow and a engine crash but aside from that,
>> what problems will i encounter.
>>
>> Thanks,
>> Vbitz
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to