#define MAX_COORD_FLOAT (16384.0f) Anything outside of the coordinates 16384 to -16384 is not going to function properly, and anything outside of this range is going to be clamped to the proper range when networked. Go ahead and play in the void all you want like it's some magical world, but remember that in the end, it's still restricted to the underlying programming.
On Sun, Sep 20, 2009 at 2:50 PM, Joshua Scarsbrook <[email protected]> wrote: > well thanks for the help but i have been into the void with no ill > effects once i was done i exited normaly, using garrysmod and entiry > debugging, and a overly complex watching station, i was able to get a > prop and a entiry to travel down to over -1000000 z units. > > Damian Pursey wrote: >> ^Wow, I just tried that, that's something. Either way, as much as I know >> about the void, I know it's smart to avoid it. In one map I made, I used a >> big giant room with black texture on the inside, and invisible on the >> outside (I don't know if that was necessary or not), then I made another >> room about 1 unit away from that with a sky texture. Then I used a >> light_environment and lit the map as if it had a black skybox. I'm not sure >> what you're trying to accomplish, but it might help. >> >> On Sun, Sep 20, 2009 at 7:57 AM, Jonas 'Sortie' Termansen <[email protected] >> >>> wrote: >>> >> >> >>> In portal, I once made a portal into the void using Hammer. That was >>> interesting. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

