Not a fix but: from the screenshot those textures look awesome :o Thanks, - Saul.
2010/1/17 Robert Briscoe <[email protected]> > Yeah sorry that's what I meant! My vmt looks like this: > > "WorldVertexTransition" > { > "$blendmodulatetexture" "esther/nature/Blendmod_02" > // "$seamless_scale" "0.005" - disabled as it really messes > things up! > "%detailtype" "esther_grass01" > "$basetexture" "esther/nature/rock/rockface_002" > "$basetexture2" "esther/nature/grass/grass_001" > "%tooltexture" "esther/nature/grass/grass_001" > > "$detail" "esther/nature/rock/rocks_depth" > "$detailscale" "0.20" > > "$surfaceprop" "rock" > "$surfaceprop2" "grass" > } > > I have also quickly made a comparison image here which shows how it breaks: > http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg > > thanks again, > Rob > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Saul > Rennison > Sent: 17 January 2010 20:43 > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and > $detail play nice? > > Have you tried using *$blendmodulatetexture* instead? > > Thanks, > - Saul. > > > 2010/1/17 Robert Briscoe <[email protected]> > > > Hi everyone, > > > > > > > > I've recently hit a bit of a bump in the road with my mod recently due to > > issues I'm currently having with the WorldVertexTransition shader. I have > > discovered that you can't have $detail and $blendmodulate (and/or > $seamless > > scale) enabled at the same time with WorldVertexTransition and it's > causing > > me some big problems. The problems seem to come from the $detail > parameter > > as all the other options seem to work together fine. > > > > > > > > I'm wondering if it's actually at all possible to fix the > > WorldVertexTransition shader to make these parameters work nicely > together? > > I'm no coder, but I'd appreciate any help or advice you could give me! If > I > > could get this solved the visual quality of my mod could be immensely > > improved! > > > > > > > > Thanks, > > > > Rob Briscoe > > > > P.S. more info on the mod can be found here: > > http://www.littlelostpoly.co.uk/devblog/ > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

