Not a fix but: from the screenshot those textures look awesome :o

Thanks,
- Saul.


2010/1/17 Robert Briscoe <[email protected]>

> Yeah sorry that's what I meant! My vmt looks like this:
>
> "WorldVertexTransition"
> {
>        "$blendmodulatetexture" "esther/nature/Blendmod_02"
> //      "$seamless_scale"       "0.005" - disabled as it really messes
> things up!
>        "%detailtype"           "esther_grass01"
>        "$basetexture"          "esther/nature/rock/rockface_002"
>        "$basetexture2"                 "esther/nature/grass/grass_001"
>        "%tooltexture"          "esther/nature/grass/grass_001"
>
>        "$detail" "esther/nature/rock/rocks_depth"
>        "$detailscale" "0.20"
>
>        "$surfaceprop" "rock"
>        "$surfaceprop2" "grass"
> }
>
> I have also quickly made a comparison image here which shows how it breaks:
> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg
>
> thanks again,
> Rob
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul
> Rennison
> Sent: 17 January 2010 20:43
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
> $detail play nice?
>
> Have you tried using *$blendmodulatetexture* instead?
>
> Thanks,
> - Saul.
>
>
> 2010/1/17 Robert Briscoe <[email protected]>
>
> > Hi everyone,
> >
> >
> >
> > I've recently hit a bit of a bump in the road with my mod recently due to
> > issues I'm currently having with the WorldVertexTransition shader. I have
> > discovered that you can't have $detail and $blendmodulate (and/or
> $seamless
> > scale) enabled at the same time with WorldVertexTransition and it's
> causing
> > me some big problems. The problems seem to come from the $detail
> parameter
> > as all the other options seem to work together fine.
> >
> >
> >
> > I'm wondering if it's actually at all possible to fix the
> > WorldVertexTransition shader to make these parameters work nicely
> together?
> > I'm no coder, but I'd appreciate any help or advice you could give me! If
> I
> > could get this solved the visual quality of my mod could be immensely
> > improved!
> >
> >
> >
> > Thanks,
> >
> > Rob Briscoe
> >
> > P.S. more info on the mod can be found here:
> > http://www.littlelostpoly.co.uk/devblog/
> >
> >
> >
> > _______________________________________________
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> >
> >
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