I've been working on this for our mod, but the shader is this way from 2.0 instruction limits. For 2.0b and up I've been working to allow all these things together.
Christopher Harris Software Engineer Research Network Incorporated 770-235-8190 On Jan 17, 2010, at 5:15 PM, Saul Rennison <[email protected]> wrote: > Not a fix but: from the screenshot those textures look awesome :o > > Thanks, > - Saul. > > > 2010/1/17 Robert Briscoe <[email protected]> > >> Yeah sorry that's what I meant! My vmt looks like this: >> >> "WorldVertexTransition" >> { >> "$blendmodulatetexture" "esther/nature/Blendmod_02" >> // "$seamless_scale" "0.005" - disabled as it really >> messes >> things up! >> "%detailtype" "esther_grass01" >> "$basetexture" "esther/nature/rock/rockface_002" >> "$basetexture2" "esther/nature/grass/grass_001" >> "%tooltexture" "esther/nature/grass/grass_001" >> >> "$detail" "esther/nature/rock/rocks_depth" >> "$detailscale" "0.20" >> >> "$surfaceprop" "rock" >> "$surfaceprop2" "grass" >> } >> >> I have also quickly made a comparison image here which shows how it >> breaks: >> http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg >> >> thanks again, >> Rob >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Saul >> Rennison >> Sent: 17 January 2010 20:43 >> To: Discussion of Half-Life Programming >> Subject: Re: [hlcoders] Making WorldVertexTransition, >> $blendmodulate and >> $detail play nice? >> >> Have you tried using *$blendmodulatetexture* instead? >> >> Thanks, >> - Saul. >> >> >> 2010/1/17 Robert Briscoe <[email protected]> >> >>> Hi everyone, >>> >>> >>> >>> I've recently hit a bit of a bump in the road with my mod recently >>> due to >>> issues I'm currently having with the WorldVertexTransition shader. >>> I have >>> discovered that you can't have $detail and $blendmodulate (and/or >> $seamless >>> scale) enabled at the same time with WorldVertexTransition and it's >> causing >>> me some big problems. The problems seem to come from the $detail >> parameter >>> as all the other options seem to work together fine. >>> >>> >>> >>> I'm wondering if it's actually at all possible to fix the >>> WorldVertexTransition shader to make these parameters work nicely >> together? >>> I'm no coder, but I'd appreciate any help or advice you could give >>> me! If >> I >>> could get this solved the visual quality of my mod could be >>> immensely >>> improved! >>> >>> >>> >>> Thanks, >>> >>> Rob Briscoe >>> >>> P.S. more info on the mod can be found here: >>> http://www.littlelostpoly.co.uk/devblog/ >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

