Yeah sorry that's what I meant! My vmt looks like this:
"WorldVertexTransition"
{
"$blendmodulatetexture" "esther/nature/Blendmod_02"
// "$seamless_scale" "0.005" - disabled as it really messes
things up!
"%detailtype" "esther_grass01"
"$basetexture" "esther/nature/rock/rockface_002"
"$basetexture2" "esther/nature/grass/grass_001"
"%tooltexture" "esther/nature/grass/grass_001"
"$detail" "esther/nature/rock/rocks_depth"
"$detailscale" "0.20"
"$surfaceprop" "rock"
"$surfaceprop2" "grass"
}
I have also quickly made a comparison image here which shows how it breaks:
http://www.littlelostpoly.co.uk/PVT/Misc/blendmodbroke.jpg
thanks again,
Rob
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Saul Rennison
Sent: 17 January 2010 20:43
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Making WorldVertexTransition, $blendmodulate and
$detail play nice?
Have you tried using *$blendmodulatetexture* instead?
Thanks,
- Saul.
2010/1/17 Robert Briscoe <[email protected]>
> Hi everyone,
>
>
>
> I've recently hit a bit of a bump in the road with my mod recently due to
> issues I'm currently having with the WorldVertexTransition shader. I have
> discovered that you can't have $detail and $blendmodulate (and/or
$seamless
> scale) enabled at the same time with WorldVertexTransition and it's
causing
> me some big problems. The problems seem to come from the $detail parameter
> as all the other options seem to work together fine.
>
>
>
> I'm wondering if it's actually at all possible to fix the
> WorldVertexTransition shader to make these parameters work nicely
together?
> I'm no coder, but I'd appreciate any help or advice you could give me! If
I
> could get this solved the visual quality of my mod could be immensely
> improved!
>
>
>
> Thanks,
>
> Rob Briscoe
>
> P.S. more info on the mod can be found here:
> http://www.littlelostpoly.co.uk/devblog/
>
>
>
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