It would have to be a callback validation approach from an official
valve website. Like how paypal is used as a payment gateway on many
commercial websites.

On 22 March 2010 13:42, Jonas 'Sortie' Termansen <[email protected]> wrote:
> I am very interested in this.
>
> In theory the users of my (alpha-state) digital distribution platform would 
> be able to validate their accounts, which would make it more secure for my 
> systems (previously I just scanned the working dir for the username). But 
> would it be more secure for the users? Say I have a website where people have 
> to login with their account, how can they be sure I do not receive the 
> password, but only Valve does? If Valve makes this system public, wouldn't 
> that mean more people would enter their password on fake websites? Or perhaps 
> the user is required yo enter the password on a valve site, which is more 
> secure.
>
> If anyone has more information on this, I would like to know. :-)
>
> ----- Original meddelelse -----
>> Valve is currently using Steam login shizzle on a new site which
>> they're testing in closed beta (external from Steamcommunity.com ) :)
>>
>> -ScarT
>>
>> 2010/3/22, David Kraeutmann <[email protected]>:
>> > It was never fully implemented.
>> > https://steamcommunity.com/openid/login returns main page.
>> >
>> > On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
>> > <[email protected]> wrote:
>> > > It's a real shame the OpenID provider doesn't work properly
>> > > (DotNetOpenAuth rejects it because it's not fully compliant with the
>> > > spec somehow). It'd be much less of a pain than making peoples'
>> > > profiles public, editing them, and digging through the horrible XML
>> > > feed.
>> > >
>> > > Is there anyone at Valve who'd know more about this?
>> > >
>> > > ---
>> > > Dave Kellaway
>> > >
>> > >
>> > > On 21 March 2010 23:06, Stephen Swires <[email protected]> wrote:
>> > > > I tried logging into Stack Overflow with that as the OID provider, but 
>> > > > it
>> > > > wouldn't work. It'd be very cool if it did.
>> > > >
>> > > > On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>> > > > <[email protected]>wrote:
>> > > >
>> > > > > Even better, I bet you could just use: 
>> > > > > http://steamcommunity.com/openid/
>> > > > >
>> > > > > Thanks,
>> > > > > - Saul.
>> > > > >
>> > > > >
>> > > > > On 21 March 2010 12:32, Garry Newman <[email protected]> wrote:
>> > > > >
>> > > > > > Thanks, this is what I ended up doing. It's working great right 
>> > > > > > now.
>> > > > > >
>> > > > > > garry
>> > > > > >
>> > > > > > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>> > > > > > <[email protected]> wrote:
>> > > > > > > Prehaps try linking an account on your website to a steam 
>> > > > > > > account.
>> > > > > > >
>> > > > > > > For example:
>> > > > > > >
>> > > > > > > To verify that they own an account with gmod on it ask them to 
>> > > > > > > put a
>> > > > > > > small code/id in their steam community profile about-me section
>> > > > > > > temporarily. Then you can have your website check it's existence 
>> > > > > > > by
>> > > > > > > parsing the user's profile in xml:
>> > > > > > >
>> > > > > > > http://steamcommunity.com/id/profilename/?xml=1
>> > > > > > >
>> > > > > > > If it exists you can then check if their account posesses the 
>> > > > > > > game:
>> > > > > > >
>> > > > > > > http://steamcommunity.com/id/profilename/games/?xml=1
>> > > > > > >
>> > > > > > > Of course they would have to temporarily set their profile to 
>> > > > > > > public
>> > > > > > > for this to work. Just make it a one off thing and you should 
>> > > > > > > have a
>> > > > > > > pretty good way of verifying that the user owns a copy of gmod
>> > > > > > > legitimately.
>> > > > > > >
>> > > > > > > On 21 March 2010 08:45, Garry Newman <[email protected]> 
>> > > > > > > wrote:
>> > > > > > > > Is there any way that another website can verify a steam login?
>> > > > > > > >
>> > > > > > > > I'm quite keen to make one of my websites check whether a user 
>> > > > > > > > owns
>> > > > > > > > GMod before letting them download files (because at the moment 
>> > > > > > > > in
>> > > > > > > > the
>> > > > > > > > comments there's a lot of "does this work on non-steam" - and I
>> > > > > > > > don't
>> > > > > > > > want to pay to let them download stuff).
>> > > > > > > >
>> > > > > > > > I'm sure I could manually post to the steam login form and see 
>> > > > > > > > if
>> > > > > > > > it
>> > > > > > > > succeeds - but I'm guessing that if it doesn't, it will 
>> > > > > > > > eventually
>> > > > > > > > ban
>> > > > > > > > my web server's IP.
>> > > > > > > >
>> > > > > > > > Anyone got any ideas, anyone already done something similar?
>> > > > > > > >
>> > > > > > > > garry
>> > > > > > > >
>> > > > > > > > _______________________________________________
>> > > > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > > > > > archives,
>> > > > > > please visit:
>> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > > > >
>> > > > > > > >
>> > > > > > >
>> > > > > > > _______________________________________________
>> > > > > > > To unsubscribe, edit your list preferences, or view the list
>> > > > > > > archives,
>> > > > > > please visit:
>> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > > >
>> > > > > > >
>> > > > > >
>> > > > > > _______________________________________________
>> > > > > > To unsubscribe, edit your list preferences, or view the list 
>> > > > > > archives,
>> > > > > > please visit:
>> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > > >
>> > > > > >
>> > > > > _______________________________________________
>> > > > > To unsubscribe, edit your list preferences, or view the list 
>> > > > > archives,
>> > > > > please visit:
>> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > > >
>> > > > >
>> > > >
>> > > >
>> > > > --
>> > > > - Stephen Swires
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > > >
>> > > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> > >
>> > >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
>> --
>> Sendt fra min mobile enhed
>>
>>
>> /ScarT
>>
>> _______________________________________________
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>> visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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