It would have to be a callback validation approach from an official valve website. Like how paypal is used as a payment gateway on many commercial websites.
On 22 March 2010 13:42, Jonas 'Sortie' Termansen <[email protected]> wrote: > I am very interested in this. > > In theory the users of my (alpha-state) digital distribution platform would > be able to validate their accounts, which would make it more secure for my > systems (previously I just scanned the working dir for the username). But > would it be more secure for the users? Say I have a website where people have > to login with their account, how can they be sure I do not receive the > password, but only Valve does? If Valve makes this system public, wouldn't > that mean more people would enter their password on fake websites? Or perhaps > the user is required yo enter the password on a valve site, which is more > secure. > > If anyone has more information on this, I would like to know. :-) > > ----- Original meddelelse ----- >> Valve is currently using Steam login shizzle on a new site which >> they're testing in closed beta (external from Steamcommunity.com ) :) >> >> -ScarT >> >> 2010/3/22, David Kraeutmann <[email protected]>: >> > It was never fully implemented. >> > https://steamcommunity.com/openid/login returns main page. >> > >> > On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway >> > <[email protected]> wrote: >> > > It's a real shame the OpenID provider doesn't work properly >> > > (DotNetOpenAuth rejects it because it's not fully compliant with the >> > > spec somehow). It'd be much less of a pain than making peoples' >> > > profiles public, editing them, and digging through the horrible XML >> > > feed. >> > > >> > > Is there anyone at Valve who'd know more about this? >> > > >> > > --- >> > > Dave Kellaway >> > > >> > > >> > > On 21 March 2010 23:06, Stephen Swires <[email protected]> wrote: >> > > > I tried logging into Stack Overflow with that as the OID provider, but >> > > > it >> > > > wouldn't work. It'd be very cool if it did. >> > > > >> > > > On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison >> > > > <[email protected]>wrote: >> > > > >> > > > > Even better, I bet you could just use: >> > > > > http://steamcommunity.com/openid/ >> > > > > >> > > > > Thanks, >> > > > > - Saul. >> > > > > >> > > > > >> > > > > On 21 March 2010 12:32, Garry Newman <[email protected]> wrote: >> > > > > >> > > > > > Thanks, this is what I ended up doing. It's working great right >> > > > > > now. >> > > > > > >> > > > > > garry >> > > > > > >> > > > > > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery >> > > > > > <[email protected]> wrote: >> > > > > > > Prehaps try linking an account on your website to a steam >> > > > > > > account. >> > > > > > > >> > > > > > > For example: >> > > > > > > >> > > > > > > To verify that they own an account with gmod on it ask them to >> > > > > > > put a >> > > > > > > small code/id in their steam community profile about-me section >> > > > > > > temporarily. Then you can have your website check it's existence >> > > > > > > by >> > > > > > > parsing the user's profile in xml: >> > > > > > > >> > > > > > > http://steamcommunity.com/id/profilename/?xml=1 >> > > > > > > >> > > > > > > If it exists you can then check if their account posesses the >> > > > > > > game: >> > > > > > > >> > > > > > > http://steamcommunity.com/id/profilename/games/?xml=1 >> > > > > > > >> > > > > > > Of course they would have to temporarily set their profile to >> > > > > > > public >> > > > > > > for this to work. Just make it a one off thing and you should >> > > > > > > have a >> > > > > > > pretty good way of verifying that the user owns a copy of gmod >> > > > > > > legitimately. >> > > > > > > >> > > > > > > On 21 March 2010 08:45, Garry Newman <[email protected]> >> > > > > > > wrote: >> > > > > > > > Is there any way that another website can verify a steam login? >> > > > > > > > >> > > > > > > > I'm quite keen to make one of my websites check whether a user >> > > > > > > > owns >> > > > > > > > GMod before letting them download files (because at the moment >> > > > > > > > in >> > > > > > > > the >> > > > > > > > comments there's a lot of "does this work on non-steam" - and I >> > > > > > > > don't >> > > > > > > > want to pay to let them download stuff). >> > > > > > > > >> > > > > > > > I'm sure I could manually post to the steam login form and see >> > > > > > > > if >> > > > > > > > it >> > > > > > > > succeeds - but I'm guessing that if it doesn't, it will >> > > > > > > > eventually >> > > > > > > > ban >> > > > > > > > my web server's IP. >> > > > > > > > >> > > > > > > > Anyone got any ideas, anyone already done something similar? >> > > > > > > > >> > > > > > > > garry >> > > > > > > > >> > > > > > > > _______________________________________________ >> > > > > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > > > > archives, >> > > > > > please visit: >> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > > > >> > > > > > > > >> > > > > > > >> > > > > > > _______________________________________________ >> > > > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > > > archives, >> > > > > > please visit: >> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > > >> > > > > > > >> > > > > > >> > > > > > _______________________________________________ >> > > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > > archives, >> > > > > > please visit: >> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > > >> > > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > > > > archives, >> > > > > please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > >> > > > >> > > > -- >> > > > - Stephen Swires >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> -- >> Sendt fra min mobile enhed >> >> >> /ScarT >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please >> visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

