It does stop it: the mods themselves are unaffected. Pity the SDK 
doesn't have the same protection. :-/

On 01/05/2010 5:22, Tobias Kammersgaard wrote:
> I thought the Source SDK Base was supposed to stop these kind of things :o?!
> As far as I can see the EP2 tools have been replaced (or updated to?) the
> L4D2 tools. The Instancing tool is available is Hammer anyway.
>
> - ScarT
>
>
> On 1 May 2010 17:45, Tom Edwards<t_edwa...@btinternet.com>  wrote:
>
>    
>> Nothing is new, it's just incompatible with the changes Valve made to
>> the engine recently.
>>
>> On 01/05/2010 2:56, Sam wrote:
>>      
>>> I can confirm all that, thankfully the EP1 model viewer and faceposer are
>>> still working, even that they're outdated
>>>
>>> Is there even a changelog on what's new in the SDK Update?
>>>
>>> On Sat, May 1, 2010 at 1:09 AM, Dmitry Barannik<redcat...@gmail.com>
>>>        
>>   wrote:
>>      
>>>
>>>        
>>>> 1 Can't see anything in model viewer.
>>>> 2 Faceposer doesn't start.
>>>> 3 Custom shaders are crashes model viewer, maybe need recompiling?
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