So does anyone know an ETA of when this is going to be fixed? I'm tired of
changing the appID every time I open Source SDK.

On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions <onl...@jumpcore.com>wrote:

> We're a bit off topic here, I know, but here's a work around from the
> forums. It seems to do the job, as far as I can tell. Good luck with
> finishing up your mod!
>
> ***********
>
> Originally Posted by IcarusNine:
> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
> Fortress 2) seems to work around it. I'm not sure what Hammer is
> using/associating with the appID, but the lack of it is what's causing at
> least some of the problem.
>
>
> -----Original Message-----
> Date: Mon, 3 May 2010 17:32:19 +0100
> From: Harry Jeffery <harry101jeff...@googlemail.com>
> Subject: Re: [hlcoders] Dugs in sdk update
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Message-ID:
>        <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> It'd be nice if valve could fix this soon. Our mod can't progress at
> all, we only really need to fix up the maps at the moment.
>
>
>
>
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