So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK.
On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions <onl...@jumpcore.com>wrote: > We're a bit off topic here, I know, but here's a work around from the > forums. It seems to do the job, as far as I can tell. Good luck with > finishing up your mod! > > *********** > > Originally Posted by IcarusNine: > Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team > Fortress 2) seems to work around it. I'm not sure what Hammer is > using/associating with the appID, but the lack of it is what's causing at > least some of the problem. > > > -----Original Message----- > Date: Mon, 3 May 2010 17:32:19 +0100 > From: Harry Jeffery <harry101jeff...@googlemail.com> > Subject: Re: [hlcoders] Dugs in sdk update > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Message-ID: > <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > It'd be nice if valve could fix this soon. Our mod can't progress at > all, we only really need to fix up the maps at the moment. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders