We're a bit off topic here, I know, but here's a work around from the forums. It seems to do the job, as far as I can tell. Good luck with finishing up your mod!
*********** Originally Posted by IcarusNine: Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team Fortress 2) seems to work around it. I'm not sure what Hammer is using/associating with the appID, but the lack of it is what's causing at least some of the problem. -----Original Message----- Date: Mon, 3 May 2010 17:32:19 +0100 From: Harry Jeffery <harry101jeff...@googlemail.com> Subject: Re: [hlcoders] Dugs in sdk update To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> Message-ID: <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 It'd be nice if valve could fix this soon. Our mod can't progress at all, we only really need to fix up the maps at the moment. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders