We're a bit off topic here, I know, but here's a work around from the
forums. It seems to do the job, as far as I can tell. Good luck with
finishing up your mod!

***********

Originally Posted by IcarusNine:
Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
Fortress 2) seems to work around it. I'm not sure what Hammer is
using/associating with the appID, but the lack of it is what's causing at
least some of the problem.


-----Original Message-----
Date: Mon, 3 May 2010 17:32:19 +0100
From: Harry Jeffery <harry101jeff...@googlemail.com>
Subject: Re: [hlcoders] Dugs in sdk update
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Message-ID:
        <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

It'd be nice if valve could fix this soon. Our mod can't progress at
all, we only really need to fix up the maps at the moment.




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