Download the UDK today!

~Ryan

On May 10, 2010, at 10:30 AM, "Jeffrey \"botman\" Broome" 
<botman.hlcod...@gmail.com 
 > wrote:

> "Coming Soon"
>
> http://developer.valvesoftware.com/wiki/Valve_Time  :)
>
>
> On 5/10/2010 12:22 PM, Sam wrote:
>> So does anyone know an ETA of when this is going to be fixed? I'm  
>> tired of
>> changing the appID every time I open Source SDK.
>>
>> On Mon, May 3, 2010 at 4:55 PM, JumpCore Productions<onl...@jumpcore.com 
>> >wrote:
>>
>>
>>> We're a bit off topic here, I know, but here's a work around from  
>>> the
>>> forums. It seems to do the job, as far as I can tell. Good luck with
>>> finishing up your mod!
>>>
>>> ***********
>>>
>>> Originally Posted by IcarusNine:
>>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to  
>>> 440 (Team
>>> Fortress 2) seems to work around it. I'm not sure what Hammer is
>>> using/associating with the appID, but the lack of it is what's  
>>> causing at
>>> least some of the problem.
>>>
>>>
>>> -----Original Message-----
>>> Date: Mon, 3 May 2010 17:32:19 +0100
>>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>>> Subject: Re: [hlcoders] Dugs in sdk update
>>> To: Discussion of Half-Life Programming
>>>        <hlcoders@list.valvesoftware.com>
>>> Message-ID:
>>>        <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com 
>>> >
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> It'd be nice if valve could fix this soon. Our mod can't progress at
>>> all, we only really need to fix up the maps at the moment.
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
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>
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