"Coming Soon"

http://developer.valvesoftware.com/wiki/Valve_Time  :)


On 5/10/2010 12:22 PM, Sam wrote:
> So does anyone know an ETA of when this is going to be fixed? I'm tired of
> changing the appID every time I open Source SDK.
>
> On Mon, May 3, 2010 at 4:55 PM, JumpCore 
> Productions<onl...@jumpcore.com>wrote:
>
>    
>> We're a bit off topic here, I know, but here's a work around from the
>> forums. It seems to do the job, as far as I can tell. Good luck with
>> finishing up your mod!
>>
>> ***********
>>
>> Originally Posted by IcarusNine:
>> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team
>> Fortress 2) seems to work around it. I'm not sure what Hammer is
>> using/associating with the appID, but the lack of it is what's causing at
>> least some of the problem.
>>
>>
>> -----Original Message-----
>> Date: Mon, 3 May 2010 17:32:19 +0100
>> From: Harry Jeffery<harry101jeff...@googlemail.com>
>> Subject: Re: [hlcoders] Dugs in sdk update
>> To: Discussion of Half-Life Programming
>>         <hlcoders@list.valvesoftware.com>
>> Message-ID:
>>         <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> It'd be nice if valve could fix this soon. Our mod can't progress at
>> all, we only really need to fix up the maps at the moment.
>>
>>
>>
>>
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>>
>>      
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