"Coming Soon" http://developer.valvesoftware.com/wiki/Valve_Time :)
On 5/10/2010 12:22 PM, Sam wrote: > So does anyone know an ETA of when this is going to be fixed? I'm tired of > changing the appID every time I open Source SDK. > > On Mon, May 3, 2010 at 4:55 PM, JumpCore > Productions<onl...@jumpcore.com>wrote: > > >> We're a bit off topic here, I know, but here's a work around from the >> forums. It seems to do the job, as far as I can tell. Good luck with >> finishing up your mod! >> >> *********** >> >> Originally Posted by IcarusNine: >> Changing a mod's gameinfo.txt appID from 218 (SDK Base 2007) to 440 (Team >> Fortress 2) seems to work around it. I'm not sure what Hammer is >> using/associating with the appID, but the lack of it is what's causing at >> least some of the problem. >> >> >> -----Original Message----- >> Date: Mon, 3 May 2010 17:32:19 +0100 >> From: Harry Jeffery<harry101jeff...@googlemail.com> >> Subject: Re: [hlcoders] Dugs in sdk update >> To: Discussion of Half-Life Programming >> <hlcoders@list.valvesoftware.com> >> Message-ID: >> <t2sbcdad96f1005030932ibc83eff2v5eb9c9c861465...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> It'd be nice if valve could fix this soon. Our mod can't progress at >> all, we only really need to fix up the maps at the moment. >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders