Katrina, you might be interested in reading up on Real Time
Raytracing, which is an alternative to rasterisation (GPU) based
rendering and is/has been extensively researched and even implemented.

http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)
http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced

At the moment though it seems GPUs are going to stay very mainstream.

On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote:
> Oh yeah I understand. There is only very rudmentry 3d support, in no way
> capable of supporting any game. My point was more on the radical rate at
> which they are evolving in comparison. Even the purely reverse engineered
> open source NVIDIA driver is out doing the proprietary one in terms of 2d.
> Now I of course realise there is a big jump from that to capable 3d, but
> considering (iirc) amd have developers working on the open source driver, I
> see it as mainly a matter of time before it becomes a viable alternative.
>
> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>
> Katrina, I'm not giving lectures on computer graphics here. Google has
> all the information you asked for. If you'd like, I can also recommend
> some graphics textbooks which would clear things up. Also, saying a
> Linux system running on a 100 MHz machine is comparable to Windows
> running on a 2 GHz machine is a ridiculous overstatement. They are not
> that radically different. If you're so convinced you can make the
> words best software renderer, by all means go do it. I'm sure at the
> very least you can wave your SIGGRAPH paper in our faces when you're
> done.
>
> Josh, I'm not sure you can call it better Linux support if their 3D
> support is... well... really bad. They may have opened up their
> hardware spec so that the free drivers can get rolling (I have tried
> the new drivers in Fedora 13 and they are quite good so far), but the
> free drivers are at least a year behind their Windows counterpart in
> terms of supporting the full features of the cards. There is virtually
> zero shader support in the free drivers at this point. nVidia's
> drivers, on the other hand, may be proprietary, but at least you can
> get decent 3D performance out of the machine on a current distro. The
> proprietary ATI driver has decent support and performance, but it
> won't run on anything newer than Fedora 11. (Sorry if I keep
> referencing things in terms of Fedora versions, it's my distro of
> choice.)
>
> I'm all for free software, don't get me wrong. I would love for
> nothing more than to have free alternative drivers for ATI and nVidia
> cards, but if gaming is really going to be commercially viable on the
> Linux desktop it's the performance that matters. No publisher is going
> to bother trying to ship a game for Linux where the poor driver
> support is going to cause them support headaches all day long.
>
> --Bob
>
>
>
>
>
> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com>
> wrote:
>> Actually to be h...
>
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