Please enlighten me then, Marek. Voxels can be better the smaller they are, and in a few years will be better suited when we have more powerful computers. Many are still struggling to even play TF2 with their current machines. So yes, I'm retarded because I thought ahead of your small mind.
On Fri, Jun 18, 2010 at 2:06 PM, Adam Buckland <adamjbuckl...@gmail.com>wrote: > That's the plan. He's hoping to do something similar to id tech 5's > megatexture technology for geometry. It's called sparse voxel octree > technology > > Basically(from what I understand), the idea is to make the voxels very > very small to allow for high fidelity, but to only load the depth of > the octree that could be seen at the current resolution, therefore > allowing for incredibly detailed models, that only stream the small > details if they could be seen at the current resolution. This is a big > step up from LOD where the programmer basically has to guess where to > swap the models out (and they need to be separate models) > > On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> > wrote: > > I believe John Carmack is hoping to use voxels in id Tech 6. That > > engine's only 10 years away so who knows, this could be the future but > > we wont find out until we get there. > > > > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: > >> Ray traced polygon rendering is quite an expensive task on a CPU. > >> > >> But real time point cloud rendering can be done on it quite well. > >> > >> http://www.youtube.com/watch?v=Q-ATtrImCx4 > >> > >> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a > marketing > >> budget. > >> > >> > >> This video is rendered in real time on a single core CPU, although it is > >> only rendering at like 800x600, > >> if the algorithm had some parallelism, maybe even have it developed for > >> GPUs/hardware specialization. Then it would certainly be > >> able to render large amounts of detail at a higher resolution. > >> > >> Although it doesn't have any advanced shading, it is still quite > interesting > >> to see such a complex static environment drawn with a single CPU thread. > >> > >> Of course there are huge computational and memory issues with bone > >> animation, shading, transparency etc. So don't think you will see this > in > >> the next 5 - 10years. > >> > >> -------------------------------------------------- > >> From: "Jonathan Murphy" <nuclearfri...@gmail.com> > >> Sent: Saturday, June 19, 2010 12:31 AM > >> To: "Discussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com> > >> Subject: Re: [hlcoders] Source Engine 2!!! > >> > >>> Katrina, you might be interested in reading up on Real Time > >>> Raytracing, which is an alternative to rasterisation (GPU) based > >>> rendering and is/has been extensively researched and even implemented. > >>> > >>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> > >>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced > >>> > >>> At the moment though it seems GPUs are going to stay very mainstream. > >>> > >>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> > wrote: > >>>> Oh yeah I understand. There is only very rudmentry 3d support, in no > way > >>>> capable of supporting any game. My point was more on the radical rate > at > >>>> which they are evolving in comparison. Even the purely reverse > engineered > >>>> open source NVIDIA driver is out doing the proprietary one in terms of > >>>> 2d. > >>>> Now I of course realise there is a big jump from that to capable 3d, > but > >>>> considering (iirc) amd have developers working on the open source > driver, > >>>> I > >>>> see it as mainly a matter of time before it becomes a viable > alternative. > >>>> > >>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: > >>>> > >>>> Katrina, I'm not giving lectures on computer graphics here. Google has > >>>> all the information you asked for. If you'd like, I can also recommend > >>>> some graphics textbooks which would clear things up. Also, saying a > >>>> Linux system running on a 100 MHz machine is comparable to Windows > >>>> running on a 2 GHz machine is a ridiculous overstatement. They are not > >>>> that radically different. If you're so convinced you can make the > >>>> words best software renderer, by all means go do it. I'm sure at the > >>>> very least you can wave your SIGGRAPH paper in our faces when you're > >>>> done. > >>>> > >>>> Josh, I'm not sure you can call it better Linux support if their 3D > >>>> support is... well... really bad. They may have opened up their > >>>> hardware spec so that the free drivers can get rolling (I have tried > >>>> the new drivers in Fedora 13 and they are quite good so far), but the > >>>> free drivers are at least a year behind their Windows counterpart in > >>>> terms of supporting the full features of the cards. There is virtually > >>>> zero shader support in the free drivers at this point. nVidia's > >>>> drivers, on the other hand, may be proprietary, but at least you can > >>>> get decent 3D performance out of the machine on a current distro. The > >>>> proprietary ATI driver has decent support and performance, but it > >>>> won't run on anything newer than Fedora 11. (Sorry if I keep > >>>> referencing things in terms of Fedora versions, it's my distro of > >>>> choice.) > >>>> > >>>> I'm all for free software, don't get me wrong. I would love for > >>>> nothing more than to have free alternative drivers for ATI and nVidia > >>>> cards, but if gaming is really going to be commercially viable on the > >>>> Linux desktop it's the performance that matters. No publisher is going > >>>> to bother trying to ship a game for Linux where the poor driver > >>>> support is going to cause them support headaches all day long. > >>>> > >>>> --Bob > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com > > > >>>> wrote: > >>>>> Actually to be h... > >>>> > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>>> http://list... > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> > >> > >>> > >>> No virus found in this incoming message. > >>> Checked by AVG - www.avg.com > >>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: > 06/18/10 > >>> 04:35:00 > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > Bucky > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders