Why are you trying to replace GPUs?! Are you crazy?
On Fri, Jun 18, 2010 at 9:28 AM, Tom Edwards <t_edwa...@btinternet.com>wrote: > Perhaps you could continue this conversation privately? > > > > > > ________________________________ > From: Katrina Payne <fullmetalhar...@nimhlabs.com> > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Sent: Friday, 18 June, 2010 15:56:12 > Subject: [hlcoders] Demonstration to show how much more room Linux has > (Was: Source Engine 2!!!) > > Yeah, > > 1) Kind of gave up on this... mostly due to my complete lack of > understanding > on how Eulerian Geometry works--which these processes are heavy on that. > That > was aset of course that I at best struggled by, as the basic Axioms Euler > came > up with, generally had me thinking Euler was smoking crack. I have never > understood how to organise the universe in such a way--I could never break > down any object into those. It seems most of our 3d technology just builds > further onto those. > > 2) Never did I suggest anywhere what I was doing was even capable of > replacing > GPUs > > It was mostly just a form of PoC effort to demonstrated how much more space > their is to work with in the Linux system > > With the end goal of having people porting the drivers to Linux, to allow > that > extra space to be put to even greater use. > > GAH! I AM NOT TRYING TO REPLACE BLOODY GPUS! > > I HAVE STATED A FEW TIMES THAT THIS WOULD LIKELY NEVER REACH AND FORM OF > COMMERCIAL MARKET! AND WOULD ONLY BE USED FOR DEVELOPMENT AND DEMO > PURPOSES! > > GAH! > > Please, just read what I fvcking write next time. > > It seems you read a few sentences, and jump to some odd conclusions about > the > rest was about. > > 1) Thanks for the wikipedia articles on the subject > > 2) This idea was never meant to be anything more than a PoC. Something to > demonstrate how much more resources there is to work with on a Linux box, > in > comparison to a Windows box. > > 3) I AM NOT FVCKING TRYING TO REPLACE GPUS! THAT WAS NEVER THE GOAL HERE! > > 4) The goal was to demonstrate that Linux as an OS has less over head than > Windows--and by doing this, the idea was to attract many of the GPU > developers > into porting drivers to Linux. > > You know what? I have no clue why I am even typing this... from the > replies, > it seems most of you do not even try to read what I write. Maybe just a few > key sentences, then making some rather insane conclusions as to what I am > saying from those. > > Well, except ZaM. > > Though, at least this mailing list has not devolved into several OT threads > criticising my speling; grammar. > > ~Katrina > > > > On Friday, June 18, 2010 08:31:11 am Jonathan Murphy wrote: > > Katrina, you might be interested in reading up on Real Time > > Raytracing, which is an alternative to rasterisation (GPU) based > > rendering and is/has been extensively researched and even implemented. > > > > http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> > > http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced > > > > At the moment though it seems GPUs are going to stay very mainstream. > > > > On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote: > > > Oh yeah I understand. There is only very rudmentry 3d support, in no > way > > > capable of supporting any game. My point was more on the radical rate > at > > > which they are evolving in comparison. Even the purely reverse > engineered > > > open source NVIDIA driver is out doing the proprietary one in terms of > 2d. > > > Now I of course realise there is a big jump from that to capable 3d, > but > > > considering (iirc) amd have developers working on the open source > driver, > I > > > see it as mainly a matter of time before it becomes a viable > alternative. > > > > > > On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: > > > > > > Katrina, I'm not giving lectures on computer graphics here. Google has > > > all the information you asked for. If you'd like, I can also recommend > > > some graphics textbooks which would clear things up. Also, saying a > > > Linux system running on a 100 MHz machine is comparable to Windows > > > running on a 2 GHz machine is a ridiculous overstatement. They are not > > > that radically different. If you're so convinced you can make the > > > words best software renderer, by all means go do it. I'm sure at the > > > very least you can wave your SIGGRAPH paper in our faces when you're > > > done. > > > > > > Josh, I'm not sure you can call it better Linux support if their 3D > > > support is... well... really bad. They may have opened up their > > > hardware spec so that the free drivers can get rolling (I have tried > > > the new drivers in Fedora 13 and they are quite good so far), but the > > > free drivers are at least a year behind their Windows counterpart in > > > terms of supporting the full features of the cards. There is virtually > > > zero shader support in the free drivers at this point. nVidia's > > > drivers, on the other hand, may be proprietary, but at least you can > > > get decent 3D performance out of the machine on a current distro. The > > > proprietary ATI driver has decent support and performance, but it > > > won't run on anything newer than Fedora 11. (Sorry if I keep > > > referencing things in terms of Fedora versions, it's my distro of > > > choice.) > > > > > > I'm all for free software, don't get me wrong. I would love for > > > nothing more than to have free alternative drivers for ATI and nVidia > > > cards, but if gaming is really going to be commercially viable on the > > > Linux desktop it's the performance that matters. No publisher is going > > > to bother trying to ship a game for Linux where the poor driver > > > support is going to cause them support headaches all day long. > > > > > > --Bob > > > On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com> > > > wrote: > > >> Actually to be h... > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders