Why are you trying to replace GPUs?! Are you crazy?

On Fri, Jun 18, 2010 at 9:28 AM, Tom Edwards <t_edwa...@btinternet.com>wrote:

> Perhaps you could continue this conversation privately?
>
>
>
>
>
> ________________________________
> From: Katrina Payne <fullmetalhar...@nimhlabs.com>
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Sent: Friday, 18 June, 2010 15:56:12
> Subject: [hlcoders] Demonstration to show how much more room Linux has
> (Was: Source Engine 2!!!)
>
> Yeah,
>
> 1) Kind of gave up on this... mostly due to my complete lack of
> understanding
> on how Eulerian Geometry works--which these processes are heavy on that.
> That
> was aset of course that I at best struggled by, as the basic Axioms Euler
> came
> up with, generally had me thinking Euler was smoking crack. I have never
> understood how to organise the universe in such a way--I could never break
> down any object into those. It seems most of our 3d technology just builds
> further onto those.
>
> 2) Never did I suggest anywhere what I was doing was even capable of
> replacing
> GPUs
>
> It was mostly just a form of PoC effort to demonstrated how much more space
> their is to work with in the Linux system
>
> With the end goal of having people porting the drivers to Linux, to allow
> that
> extra space to be put to even greater use.
>
> GAH! I AM NOT TRYING TO REPLACE BLOODY GPUS!
>
> I HAVE STATED A FEW TIMES THAT THIS WOULD LIKELY NEVER REACH AND FORM OF
> COMMERCIAL MARKET! AND WOULD ONLY BE USED FOR DEVELOPMENT AND DEMO
> PURPOSES!
>
> GAH!
>
> Please, just read what I fvcking write next time.
>
> It seems you read a few sentences, and jump to some odd conclusions about
> the
> rest was about.
>
> 1) Thanks for the wikipedia articles on the subject
>
> 2) This idea was never meant to be anything more than a PoC. Something to
> demonstrate how much more resources there is to work with on a Linux box,
> in
> comparison to a Windows box.
>
> 3) I AM NOT FVCKING TRYING TO REPLACE GPUS! THAT WAS NEVER THE GOAL HERE!
>
> 4) The goal was to demonstrate that Linux as an OS has less over head than
> Windows--and by doing this, the idea was to attract many of the GPU
> developers
> into porting drivers to Linux.
>
> You know what? I have no clue why I am even typing this... from the
> replies,
> it seems most of you do not even try to read what I write. Maybe just a few
> key sentences, then making some rather insane conclusions as to what I am
> saying from those.
>
> Well, except ZaM.
>
> Though, at least this mailing list has not devolved into several OT threads
> criticising my speling; grammar.
>
> ~Katrina
>
>
>
> On Friday, June 18, 2010 08:31:11 am Jonathan Murphy wrote:
> > Katrina, you might be interested in reading up on Real Time
> > Raytracing, which is an alternative to rasterisation (GPU) based
> > rendering and is/has been extensively researched and even implemented.
> >
> > http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29>
> > http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> >
> > At the moment though it seems GPUs are going to stay very mainstream.
> >
> > On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote:
> > > Oh yeah I understand. There is only very rudmentry 3d support, in no
> way
> > > capable of supporting any game. My point was more on the radical rate
> at
> > > which they are evolving in comparison. Even the purely reverse
> engineered
> > > open source NVIDIA driver is out doing the proprietary one in terms of
> 2d.
> > > Now I of course realise there is a big jump from that to capable 3d,
> but
> > > considering (iirc) amd have developers working on the open source
> driver,
> I
> > > see it as mainly a matter of time before it becomes a viable
> alternative.
> > >
> > > On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
> > >
> > > Katrina, I'm not giving lectures on computer graphics here. Google has
> > > all the information you asked for. If you'd like, I can also recommend
> > > some graphics textbooks which would clear things up. Also, saying a
> > > Linux system running on a 100 MHz machine is comparable to Windows
> > > running on a 2 GHz machine is a ridiculous overstatement. They are not
> > > that radically different. If you're so convinced you can make the
> > > words best software renderer, by all means go do it. I'm sure at the
> > > very least you can wave your SIGGRAPH paper in our faces when you're
> > > done.
> > >
> > > Josh, I'm not sure you can call it better Linux support if their 3D
> > > support is... well... really bad. They may have opened up their
> > > hardware spec so that the free drivers can get rolling (I have tried
> > > the new drivers in Fedora 13 and they are quite good so far), but the
> > > free drivers are at least a year behind their Windows counterpart in
> > > terms of supporting the full features of the cards. There is virtually
> > > zero shader support in the free drivers at this point. nVidia's
> > > drivers, on the other hand, may be proprietary, but at least you can
> > > get decent 3D performance out of the machine on a current distro. The
> > > proprietary ATI driver has decent support and performance, but it
> > > won't run on anything newer than Fedora 11. (Sorry if I keep
> > > referencing things in terms of Fedora versions, it's my distro of
> > > choice.)
> > >
> > > I'm all for free software, don't get me wrong. I would love for
> > > nothing more than to have free alternative drivers for ATI and nVidia
> > > cards, but if gaming is really going to be commercially viable on the
> > > Linux desktop it's the performance that matters. No publisher is going
> > > to bother trying to ship a game for Linux where the poor driver
> > > support is going to cause them support headaches all day long.
> > >
> > > --Bob
> > > On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com>
> > > wrote:
> > >> Actually to be h...
> > >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to