Yeah,

1) Kind of gave up on this... mostly due to my complete lack of understanding 
on how Eulerian Geometry works--which these processes are heavy on that. That 
was aset of course that I at best struggled by, as the basic Axioms Euler came 
up with, generally had me thinking Euler was smoking crack. I have never 
understood how to organise the universe in such a way--I could never break 
down any object into those. It seems most of our 3d technology just builds 
further onto those.

2) Never did I suggest anywhere what I was doing was even capable of replacing 
GPUs

It was mostly just a form of PoC effort to demonstrated how much more space 
their is to work with in the Linux system

With the end goal of having people porting the drivers to Linux, to allow that 
extra space to be put to even greater use.

GAH! I AM NOT TRYING TO REPLACE BLOODY GPUS!

I HAVE STATED A FEW TIMES THAT THIS WOULD LIKELY NEVER REACH AND FORM OF 
COMMERCIAL MARKET! AND WOULD ONLY BE USED FOR DEVELOPMENT AND DEMO PURPOSES!

GAH!

Please, just read what I fvcking write next time.

It seems you read a few sentences, and jump to some odd conclusions about the 
rest was about.

1) Thanks for the wikipedia articles on the subject

2) This idea was never meant to be anything more than a PoC. Something to 
demonstrate how much more resources there is to work with on a Linux box, in 
comparison to a Windows box.

3) I AM NOT FVCKING TRYING TO REPLACE GPUS! THAT WAS NEVER THE GOAL HERE!

4) The goal was to demonstrate that Linux as an OS has less over head than 
Windows--and by doing this, the idea was to attract many of the GPU developers 
into porting drivers to Linux.

You know what? I have no clue why I am even typing this... from the replies, 
it seems most of you do not even try to read what I write. Maybe just a few 
key sentences, then making some rather insane conclusions as to what I am 
saying from those.

Well, except ZaM.

Though, at least this mailing list has not devolved into several OT threads 
criticising my speling; grammar.

~Katrina



On Friday, June 18, 2010 08:31:11 am Jonathan Murphy wrote:
> Katrina, you might be interested in reading up on Real Time
> Raytracing, which is an alternative to rasterisation (GPU) based
> rendering and is/has been extensively researched and even implemented.
> 
> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)
> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
> 
> At the moment though it seems GPUs are going to stay very mainstream.
> 
> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote:
> > Oh yeah I understand. There is only very rudmentry 3d support, in no way
> > capable of supporting any game. My point was more on the radical rate at
> > which they are evolving in comparison. Even the purely reverse engineered
> > open source NVIDIA driver is out doing the proprietary one in terms of 2d.
> > Now I of course realise there is a big jump from that to capable 3d, but
> > considering (iirc) amd have developers working on the open source driver, 
I
> > see it as mainly a matter of time before it becomes a viable alternative.
> >
> > On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
> >
> > Katrina, I'm not giving lectures on computer graphics here. Google has
> > all the information you asked for. If you'd like, I can also recommend
> > some graphics textbooks which would clear things up. Also, saying a
> > Linux system running on a 100 MHz machine is comparable to Windows
> > running on a 2 GHz machine is a ridiculous overstatement. They are not
> > that radically different. If you're so convinced you can make the
> > words best software renderer, by all means go do it. I'm sure at the
> > very least you can wave your SIGGRAPH paper in our faces when you're
> > done.
> >
> > Josh, I'm not sure you can call it better Linux support if their 3D
> > support is... well... really bad. They may have opened up their
> > hardware spec so that the free drivers can get rolling (I have tried
> > the new drivers in Fedora 13 and they are quite good so far), but the
> > free drivers are at least a year behind their Windows counterpart in
> > terms of supporting the full features of the cards. There is virtually
> > zero shader support in the free drivers at this point. nVidia's
> > drivers, on the other hand, may be proprietary, but at least you can
> > get decent 3D performance out of the machine on a current distro. The
> > proprietary ATI driver has decent support and performance, but it
> > won't run on anything newer than Fedora 11. (Sorry if I keep
> > referencing things in terms of Fedora versions, it's my distro of
> > choice.)
> >
> > I'm all for free software, don't get me wrong. I would love for
> > nothing more than to have free alternative drivers for ATI and nVidia
> > cards, but if gaming is really going to be commercially viable on the
> > Linux desktop it's the performance that matters. No publisher is going
> > to bother trying to ship a game for Linux where the poor driver
> > support is going to cause them support headaches all day long.
> >
> > --Bob
> > On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com>
> > wrote:
> >> Actually to be h...
> >

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