Cant wait to see the minimum memory requirements. 24GB's of ram anyone? On 18 June 2010 20:06, Adam Buckland <adamjbuckl...@gmail.com> wrote: > That's the plan. He's hoping to do something similar to id tech 5's > megatexture technology for geometry. It's called sparse voxel octree > technology > > Basically(from what I understand), the idea is to make the voxels very > very small to allow for high fidelity, but to only load the depth of > the octree that could be seen at the current resolution, therefore > allowing for incredibly detailed models, that only stream the small > details if they could be seen at the current resolution. This is a big > step up from LOD where the programmer basically has to guess where to > swap the models out (and they need to be separate models) > > On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> wrote: >> I believe John Carmack is hoping to use voxels in id Tech 6. That >> engine's only 10 years away so who knows, this could be the future but >> we wont find out until we get there. >> >> On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: >>> Ray traced polygon rendering is quite an expensive task on a CPU. >>> >>> But real time point cloud rendering can be done on it quite well. >>> >>> http://www.youtube.com/watch?v=Q-ATtrImCx4 >>> >>> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a marketing >>> budget. >>> >>> >>> This video is rendered in real time on a single core CPU, although it is >>> only rendering at like 800x600, >>> if the algorithm had some parallelism, maybe even have it developed for >>> GPUs/hardware specialization. Then it would certainly be >>> able to render large amounts of detail at a higher resolution. >>> >>> Although it doesn't have any advanced shading, it is still quite interesting >>> to see such a complex static environment drawn with a single CPU thread. >>> >>> Of course there are huge computational and memory issues with bone >>> animation, shading, transparency etc. So don't think you will see this in >>> the next 5 - 10years. >>> >>> -------------------------------------------------- >>> From: "Jonathan Murphy" <nuclearfri...@gmail.com> >>> Sent: Saturday, June 19, 2010 12:31 AM >>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> >>> Subject: Re: [hlcoders] Source Engine 2!!! >>> >>>> Katrina, you might be interested in reading up on Real Time >>>> Raytracing, which is an alternative to rasterisation (GPU) based >>>> rendering and is/has been extensively researched and even implemented. >>>> >>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics) >>>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced >>>> >>>> At the moment though it seems GPUs are going to stay very mainstream. >>>> >>>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote: >>>>> Oh yeah I understand. There is only very rudmentry 3d support, in no way >>>>> capable of supporting any game. My point was more on the radical rate at >>>>> which they are evolving in comparison. Even the purely reverse engineered >>>>> open source NVIDIA driver is out doing the proprietary one in terms of >>>>> 2d. >>>>> Now I of course realise there is a big jump from that to capable 3d, but >>>>> considering (iirc) amd have developers working on the open source driver, >>>>> I >>>>> see it as mainly a matter of time before it becomes a viable alternative. >>>>> >>>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: >>>>> >>>>> Katrina, I'm not giving lectures on computer graphics here. Google has >>>>> all the information you asked for. If you'd like, I can also recommend >>>>> some graphics textbooks which would clear things up. Also, saying a >>>>> Linux system running on a 100 MHz machine is comparable to Windows >>>>> running on a 2 GHz machine is a ridiculous overstatement. They are not >>>>> that radically different. If you're so convinced you can make the >>>>> words best software renderer, by all means go do it. I'm sure at the >>>>> very least you can wave your SIGGRAPH paper in our faces when you're >>>>> done. >>>>> >>>>> Josh, I'm not sure you can call it better Linux support if their 3D >>>>> support is... well... really bad. They may have opened up their >>>>> hardware spec so that the free drivers can get rolling (I have tried >>>>> the new drivers in Fedora 13 and they are quite good so far), but the >>>>> free drivers are at least a year behind their Windows counterpart in >>>>> terms of supporting the full features of the cards. There is virtually >>>>> zero shader support in the free drivers at this point. nVidia's >>>>> drivers, on the other hand, may be proprietary, but at least you can >>>>> get decent 3D performance out of the machine on a current distro. The >>>>> proprietary ATI driver has decent support and performance, but it >>>>> won't run on anything newer than Fedora 11. (Sorry if I keep >>>>> referencing things in terms of Fedora versions, it's my distro of >>>>> choice.) >>>>> >>>>> I'm all for free software, don't get me wrong. I would love for >>>>> nothing more than to have free alternative drivers for ATI and nVidia >>>>> cards, but if gaming is really going to be commercially viable on the >>>>> Linux desktop it's the performance that matters. No publisher is going >>>>> to bother trying to ship a game for Linux where the poor driver >>>>> support is going to cause them support headaches all day long. >>>>> >>>>> --Bob >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com> >>>>> wrote: >>>>>> Actually to be h... >>>>> >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>>> http://list... >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> >>> >>>> >>>> No virus found in this incoming message. >>>> Checked by AVG - www.avg.com >>>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: 06/18/10 >>>> 04:35:00 >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > -- > > Bucky > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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