Cant wait to see the minimum memory requirements. 24GB's of ram anyone?

On 18 June 2010 20:06, Adam Buckland <adamjbuckl...@gmail.com> wrote:
> That's the plan. He's hoping to do something similar to id tech 5's
> megatexture technology for geometry. It's called sparse voxel octree
> technology
>
> Basically(from what I understand), the idea is to make the voxels very
> very small to allow for high fidelity, but to only load the depth of
> the octree that could be seen at the current resolution, therefore
> allowing for incredibly detailed models, that only stream the small
> details if they could be seen at the current resolution. This is a big
> step up from LOD where the programmer basically has to guess where to
> swap the models out (and they need to be separate models)
>
> On 18 June 2010 18:42, Harry Jeffery <harry101jeff...@googlemail.com> wrote:
>> I believe John Carmack is hoping to use voxels in id Tech 6. That
>> engine's only 10 years away so who knows, this could be the future but
>> we wont find out until we get there.
>>
>> On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote:
>>> Ray traced polygon rendering is quite an expensive task on a CPU.
>>>
>>> But real time point cloud rendering can be done on it quite well.
>>>
>>> http://www.youtube.com/watch?v=Q-ATtrImCx4
>>>
>>> Yes its a bit cheesy, but that's because Bruce Dell doesn't have a marketing
>>> budget.
>>>
>>>
>>> This video is rendered in real time on a single core CPU, although it is
>>> only rendering at like 800x600,
>>> if the algorithm had some parallelism, maybe even have it developed for
>>> GPUs/hardware specialization. Then it would certainly be
>>> able to render large amounts of detail at a higher resolution.
>>>
>>> Although it doesn't have any advanced shading, it is still quite interesting
>>> to see such a complex static environment drawn with a single CPU thread.
>>>
>>> Of course there are huge computational and memory issues with bone
>>> animation, shading, transparency etc. So don't think you will see this in
>>> the next 5 - 10years.
>>>
>>> --------------------------------------------------
>>> From: "Jonathan Murphy" <nuclearfri...@gmail.com>
>>> Sent: Saturday, June 19, 2010 12:31 AM
>>> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
>>> Subject: Re: [hlcoders] Source Engine 2!!!
>>>
>>>> Katrina, you might be interested in reading up on Real Time
>>>> Raytracing, which is an alternative to rasterisation (GPU) based
>>>> rendering and is/has been extensively researched and even implemented.
>>>>
>>>> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)
>>>> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced
>>>>
>>>> At the moment though it seems GPUs are going to stay very mainstream.
>>>>
>>>> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> wrote:
>>>>> Oh yeah I understand. There is only very rudmentry 3d support, in no way
>>>>> capable of supporting any game. My point was more on the radical rate at
>>>>> which they are evolving in comparison. Even the purely reverse engineered
>>>>> open source NVIDIA driver is out doing the proprietary one in terms of
>>>>> 2d.
>>>>> Now I of course realise there is a big jump from that to capable 3d, but
>>>>> considering (iirc) amd have developers working on the open source driver,
>>>>> I
>>>>> see it as mainly a matter of time before it becomes a viable alternative.
>>>>>
>>>>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote:
>>>>>
>>>>> Katrina, I'm not giving lectures on computer graphics here. Google has
>>>>> all the information you asked for. If you'd like, I can also recommend
>>>>> some graphics textbooks which would clear things up. Also, saying a
>>>>> Linux system running on a 100 MHz machine is comparable to Windows
>>>>> running on a 2 GHz machine is a ridiculous overstatement. They are not
>>>>> that radically different. If you're so convinced you can make the
>>>>> words best software renderer, by all means go do it. I'm sure at the
>>>>> very least you can wave your SIGGRAPH paper in our faces when you're
>>>>> done.
>>>>>
>>>>> Josh, I'm not sure you can call it better Linux support if their 3D
>>>>> support is... well... really bad. They may have opened up their
>>>>> hardware spec so that the free drivers can get rolling (I have tried
>>>>> the new drivers in Fedora 13 and they are quite good so far), but the
>>>>> free drivers are at least a year behind their Windows counterpart in
>>>>> terms of supporting the full features of the cards. There is virtually
>>>>> zero shader support in the free drivers at this point. nVidia's
>>>>> drivers, on the other hand, may be proprietary, but at least you can
>>>>> get decent 3D performance out of the machine on a current distro. The
>>>>> proprietary ATI driver has decent support and performance, but it
>>>>> won't run on anything newer than Fedora 11. (Sorry if I keep
>>>>> referencing things in terms of Fedora versions, it's my distro of
>>>>> choice.)
>>>>>
>>>>> I'm all for free software, don't get me wrong. I would love for
>>>>> nothing more than to have free alternative drivers for ATI and nVidia
>>>>> cards, but if gaming is really going to be commercially viable on the
>>>>> Linux desktop it's the performance that matters. No publisher is going
>>>>> to bother trying to ship a game for Linux where the poor driver
>>>>> support is going to cause them support headaches all day long.
>>>>>
>>>>> --Bob
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com>
>>>>> wrote:
>>>>>> Actually to be h...
>>>>>
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>>> http://list...
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>
>>>
>>>
>>>>
>>>> No virus found in this incoming message.
>>>> Checked by AVG - www.avg.com
>>>> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: 06/18/10
>>>> 04:35:00
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
>
> --
>
> Bucky
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to