Voxels were the first thing used in 3d graphics, they are pretty horrible compared to today's standards.
On Fri, Jun 18, 2010 at 12:42 PM, Harry Jeffery < harry101jeff...@googlemail.com> wrote: > I believe John Carmack is hoping to use voxels in id Tech 6. That > engine's only 10 years away so who knows, this could be the future but > we wont find out until we get there. > > On 18 June 2010 17:26, Harry Pidcock <haz...@tpg.com.au> wrote: > > Ray traced polygon rendering is quite an expensive task on a CPU. > > > > But real time point cloud rendering can be done on it quite well. > > > > http://www.youtube.com/watch?v=Q-ATtrImCx4 > > > > Yes its a bit cheesy, but that's because Bruce Dell doesn't have a > marketing > > budget. > > > > > > This video is rendered in real time on a single core CPU, although it is > > only rendering at like 800x600, > > if the algorithm had some parallelism, maybe even have it developed for > > GPUs/hardware specialization. Then it would certainly be > > able to render large amounts of detail at a higher resolution. > > > > Although it doesn't have any advanced shading, it is still quite > interesting > > to see such a complex static environment drawn with a single CPU thread. > > > > Of course there are huge computational and memory issues with bone > > animation, shading, transparency etc. So don't think you will see this in > > the next 5 - 10years. > > > > -------------------------------------------------- > > From: "Jonathan Murphy" <nuclearfri...@gmail.com> > > Sent: Saturday, June 19, 2010 12:31 AM > > To: "Discussion of Half-Life Programming" < > hlcoders@list.valvesoftware.com> > > Subject: Re: [hlcoders] Source Engine 2!!! > > > >> Katrina, you might be interested in reading up on Real Time > >> Raytracing, which is an alternative to rasterisation (GPU) based > >> rendering and is/has been extensively researched and even implemented. > >> > >> http://en.m.wikipedia.org/wiki/Ray_tracing_(graphics)<http://en.m.wikipedia.org/wiki/Ray_tracing_%28graphics%29> > >> http://en.m.wikipedia.org/wiki/Quake_Wars:_Ray_Traced > >> > >> At the moment though it seems GPUs are going to stay very mainstream. > >> > >> On Saturday, June 19, 2010, joshua simmons <simmons...@gmail.com> > wrote: > >>> Oh yeah I understand. There is only very rudmentry 3d support, in no > way > >>> capable of supporting any game. My point was more on the radical rate > at > >>> which they are evolving in comparison. Even the purely reverse > engineered > >>> open source NVIDIA driver is out doing the proprietary one in terms of > >>> 2d. > >>> Now I of course realise there is a big jump from that to capable 3d, > but > >>> considering (iirc) amd have developers working on the open source > driver, > >>> I > >>> see it as mainly a matter of time before it becomes a viable > alternative. > >>> > >>> On 18 Jun 2010 22:01, "Bob Somers" <magicbob...@gmail.com> wrote: > >>> > >>> Katrina, I'm not giving lectures on computer graphics here. Google has > >>> all the information you asked for. If you'd like, I can also recommend > >>> some graphics textbooks which would clear things up. Also, saying a > >>> Linux system running on a 100 MHz machine is comparable to Windows > >>> running on a 2 GHz machine is a ridiculous overstatement. They are not > >>> that radically different. If you're so convinced you can make the > >>> words best software renderer, by all means go do it. I'm sure at the > >>> very least you can wave your SIGGRAPH paper in our faces when you're > >>> done. > >>> > >>> Josh, I'm not sure you can call it better Linux support if their 3D > >>> support is... well... really bad. They may have opened up their > >>> hardware spec so that the free drivers can get rolling (I have tried > >>> the new drivers in Fedora 13 and they are quite good so far), but the > >>> free drivers are at least a year behind their Windows counterpart in > >>> terms of supporting the full features of the cards. There is virtually > >>> zero shader support in the free drivers at this point. nVidia's > >>> drivers, on the other hand, may be proprietary, but at least you can > >>> get decent 3D performance out of the machine on a current distro. The > >>> proprietary ATI driver has decent support and performance, but it > >>> won't run on anything newer than Fedora 11. (Sorry if I keep > >>> referencing things in terms of Fedora versions, it's my distro of > >>> choice.) > >>> > >>> I'm all for free software, don't get me wrong. I would love for > >>> nothing more than to have free alternative drivers for ATI and nVidia > >>> cards, but if gaming is really going to be commercially viable on the > >>> Linux desktop it's the performance that matters. No publisher is going > >>> to bother trying to ship a game for Linux where the poor driver > >>> support is going to cause them support headaches all day long. > >>> > >>> --Bob > >>> > >>> > >>> > >>> > >>> > >>> On Fri, Jun 18, 2010 at 4:38 AM, joshua simmons <simmons...@gmail.com> > >>> wrote: > >>>> Actually to be h... > >>> > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>>> http://list... > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > > >> > >> No virus found in this incoming message. > >> Checked by AVG - www.avg.com > >> Version: 9.0.829 / Virus Database: 271.1.1/2945 - Release Date: 06/18/10 > >> 04:35:00 > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders