Go to your Task Manager and change the affinity of the process to use only cores 2 or 3.
2011/9/14 Alexander Davidson <aldavid...@gmail.com> > Hi List, > > Whilst trying to compile the larger shaders in the 2007 SDK (Specifically > the lightmappedgeneric ones) Shadercompile.exe crashes about half way > through. This problem has previously been posted on the hlcoders list > however didn't receive any replies. > > Link: > http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg29528.html > > Sanders suggestion of disabling all but 1 processor worked and allowed the > shaders to compile, however, the compilation time for just the > lightmappedgeneric shaders is around 4 hours. What's worse is that my > computer becomes practically un-usable with only 1 core enabled and it being > hogged 100% of the time by shadercompile.exe > > So I ask the community and VALVe, is their a fix for this problem? > Alternately can we have a build that fixes the issues with compiling large > shaders on multi-core proccessors? > > Failing that, does anybody know if their are any command line switches that > shadercompile.exe uses so that we can force it to use 1 processor, or only > generate a single worker thread as opposed to the sum of active processors? > > Best, > Alex > > -- > -Alex Davidson (aldavid...@gmail.com) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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