Yep, tried disabling Hyper threading and got the same problems. I think the error is more to-do with the compile tool itself rather than a hardware/software configuration on my end.
I tried compiling with the -verbose switch and got the following output: ------------------------------------------------------------------------------------------------------------ D:\MOD_TEST\src\materialsystem\stdshaders>buildsdkshaders.bat Setting environment for using Microsoft Visual Studio 2010 x86 tools. 12:56 12:56 Building inc files, asm vcs files, and VMPI worklist for newShaders... Publishing shader inc files to target... Generating action list... Running distributed shader compilation... After VMPI_Init After VMPI_FileSystem_Init After Shared_ParseListOfCompileCommands getting local copy of shader: "..\..\dx9sdk\utilities\dx_proxy.dll " ("D:\MOD_TEST\src\materialsystem\stdshaders\..\..\dx9sdk\utilities\dx_proxy.dll ") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\dx_proxy.dll " getting local copy of shader: "SDK_lightmappedgeneric_ps2x.fxc" ("D:\MOD_TEST\src\materialsystem\stdshaders\SDK_lightmappedgeneric_ps2x.fxc") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\SDK_lightmappedgeneric_ps2x.fxc" getting local copy of shader: "SDK_lightmappedgeneric_vs20.fxc" ("D:\MOD_TEST\src\materialsystem\stdshaders\SDK_lightmappedgeneric_vs20.fxc") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\SDK_lightmappedgeneric_vs20.fxc" getting local copy of shader: "common_flashlight_fxc.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_flashlight_fxc.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_flashlight_fxc.h" getting local copy of shader: "common_fxc.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_fxc.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_fxc.h" getting local copy of shader: "common_hlsl_cpp_consts.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_hlsl_cpp_consts.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_hlsl_cpp_consts.h" getting local copy of shader: "common_lightmappedgeneric_fxc.h" ("D:\MOD_TESTmoon_Reborn\src\materialsystem\stdshaders\common_lightmappedgeneric_fxc.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_lightmappedgeneric_fxc.h" getting local copy of shader: "common_pragmas.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_pragmas.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_pragmas.h" getting local copy of shader: "common_ps_fxc.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_ps_fxc.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_ps_fxc.h" getting local copy of shader: "common_vs_fxc.h" ("D:\MOD_TEST\src\materialsystem\stdshaders\common_vs_fxc.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_vs_fxc.h" getting local copy of shader: "lightmappedgeneric_ps2_3_x.h" ("D:\MOD_TESTmoon_Reborn\src\materialsystem\stdshaders\lightmappedgeneric_ps2_3_x.h") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\lightmappedgeneric_ps2_3_x.h" getting local copy of shader: "shadercompile.exe " ("D:\MOD_TEST\src\materialsystem\stdshaders\shadercompile.exe ") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\shadercompile.exe " getting local copy of shader: "shadercompile_dll.dll " ("D:\MOD_TEST\src\materialsystem\stdshaders\shadercompile_dll.dll ") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\shadercompile_dll.dll " getting local copy of shader: "tier0.dll " ("D:\MOD_TEST\src\materialsystem\stdshaders\tier0.dll ") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\tier0.dll " getting local copy of shader: "vstdlib.dll " ("D:\MOD_TEST\src\materialsystem\stdshaders\vstdlib.dll ") creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\vstdlib.dll " trying to open: .\\mysql_wrapper.dll trying to open: .\\vstdlib.dll trying to open: .\\tier0.dll Compiling 2,717,911,040 commands in 18,874,624 static combos. 0 File(s) copiedightmappedgeneric_ps20b [ 7864327 remaining ] ... 13:21 D:\MOD_TEST\src\materialsystem\stdshaders> ------------------------------------------------------------------------------------------------- It all looks OK and then bombs out all of a sudden. I wonder if VALVe would be so kind as to give us a copy of ShaderCompile.exe (and its associates) as a hotfix so we can actually compile the larger shaders without having to suffer 4/5 hour compile times.
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