Please elaborate AndreaZzZ. If you have successfully managed to compile SDK_LightmappedGeneric on a multi-core system then prey tell!
I have tried a multitude of different configurations and settings and still haven't managed to get a successful compile. The problem is with shadercompile.exe itself, I am not the only one to have experienced this issue. Normally most people don't ever recompile SDK_lightmappedgeneric as they have no use for it (indeed it is only the very large shaders that cause shadercompile.exe to crash). However, I do, as I have crucial tweaks that I want to implement to finish off this mod that I have been working on since 2007. -Alex
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders