Please elaborate AndreaZzZ. If you have successfully managed to compile
SDK_LightmappedGeneric on a multi-core system then prey tell!

I have tried a multitude of different configurations and settings and
still haven't managed to get a successful compile.

The problem is with shadercompile.exe itself, I am not the only one to have
experienced this issue. Normally most people don't ever recompile
SDK_lightmappedgeneric as they have no use for it (indeed it is only the
very large shaders that cause shadercompile.exe to crash). However, I do,
as I have crucial tweaks that I want to implement to finish off this mod
that I have been working on since 2007.

-Alex
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