Check your Settings 2011/9/16 Alexander Davidson <aldavid...@gmail.com>
> Yep, tried disabling Hyper threading and got the same problems. I think the > error is more to-do with the compile tool itself rather than a > hardware/software configuration on my end. > > I tried compiling with the -verbose switch and got the following output: > > ------------------------------------------------------------------------------------------------------------ > D:\MOD_TEST\src\materialsystem\stdshaders>buildsdkshaders.bat > Setting environment for using Microsoft Visual Studio 2010 x86 tools. > 12:56 > > 12:56 > Building inc files, asm vcs files, and VMPI worklist for newShaders... > Publishing shader inc files to target... > Generating action list... > Running distributed shader compilation... > After VMPI_Init > After VMPI_FileSystem_Init > After Shared_ParseListOfCompileCommands > getting local copy of shader: "..\..\dx9sdk\utilities\dx_proxy.dll " > ("D:\MOD_TEST\src\materialsystem\stdshaders\..\..\dx9sdk\utilities\dx_proxy.dll > ") > creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\dx_proxy.dll " > getting local copy of shader: "SDK_lightmappedgeneric_ps2x.fxc" > ("D:\MOD_TEST\src\materialsystem\stdshaders\SDK_lightmappedgeneric_ps2x.fxc") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\SDK_lightmappedgeneric_ps2x.fxc" > getting local copy of shader: "SDK_lightmappedgeneric_vs20.fxc" > ("D:\MOD_TEST\src\materialsystem\stdshaders\SDK_lightmappedgeneric_vs20.fxc") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\SDK_lightmappedgeneric_vs20.fxc" > getting local copy of shader: "common_flashlight_fxc.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_flashlight_fxc.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_flashlight_fxc.h" > getting local copy of shader: "common_fxc.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_fxc.h") > creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_fxc.h" > getting local copy of shader: "common_hlsl_cpp_consts.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_hlsl_cpp_consts.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_hlsl_cpp_consts.h" > getting local copy of shader: "common_lightmappedgeneric_fxc.h" > ("D:\MOD_TESTmoon_Reborn\src\materialsystem\stdshaders\common_lightmappedgeneric_fxc.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_lightmappedgeneric_fxc.h" > getting local copy of shader: "common_pragmas.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_pragmas.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_pragmas.h" > getting local copy of shader: "common_ps_fxc.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_ps_fxc.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_ps_fxc.h" > getting local copy of shader: "common_vs_fxc.h" > ("D:\MOD_TEST\src\materialsystem\stdshaders\common_vs_fxc.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\common_vs_fxc.h" > getting local copy of shader: "lightmappedgeneric_ps2_3_x.h" > ("D:\MOD_TESTmoon_Reborn\src\materialsystem\stdshaders\lightmappedgeneric_ps2_3_x.h") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\lightmappedgeneric_ps2_3_x.h" > getting local copy of shader: "shadercompile.exe " > ("D:\MOD_TEST\src\materialsystem\stdshaders\shadercompile.exe ") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\shadercompile.exe " > > getting local copy of shader: "shadercompile_dll.dll " > ("D:\MOD_TEST\src\materialsystem\stdshaders\shadercompile_dll.dll ") > creating > "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\shadercompile_dll.dll " > getting local copy of shader: "tier0.dll " > ("D:\MOD_TEST\src\materialsystem\stdshaders\tier0.dll ") > creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\tier0.dll " > getting local copy of shader: "vstdlib.dll " > ("D:\MOD_TEST\src\materialsystem\stdshaders\vstdlib.dll ") > creating "C:\Users\Alex\AppData\Local\Temp\shadercompiletemp\vstdlib.dll " > trying to open: .\\mysql_wrapper.dll > trying to open: .\\vstdlib.dll > trying to open: .\\tier0.dll > Compiling 2,717,911,040 commands in 18,874,624 static combos. > 0 File(s) copiedightmappedgeneric_ps20b [ 7864327 remaining ] ... > 13:21 > > D:\MOD_TEST\src\materialsystem\stdshaders> > > ------------------------------------------------------------------------------------------------- > It all looks OK and then bombs out all of a sudden. > > I wonder if VALVe would be so kind as to give us a copy of > ShaderCompile.exe (and its associates) as a hotfix so we can actually > compile the larger shaders without having to suffer 4/5 hour compile times. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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