Hi List,

Whilst trying to compile the larger shaders in the 2007 SDK (Specifically
the lightmappedgeneric ones) Shadercompile.exe crashes about half way
through. This problem has previously been posted on the hlcoders list
however didn't receive any replies.

Link:
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg29528.html

Sanders suggestion of disabling all but 1 processor worked and allowed the
shaders to compile, however, the compilation time for just the
lightmappedgeneric shaders is around 4 hours. What's worse is that my
computer becomes practically un-usable with only 1 core enabled and it being
hogged 100% of the time by shadercompile.exe

So I ask the community and VALVe, is their a fix for this problem?
Alternately can we have a build that fixes the issues with compiling large
shaders on multi-core proccessors?

Failing that, does anybody know if their are any command line switches that
shadercompile.exe uses so that we can force it to use 1 processor, or only
generate a single worker thread as opposed to the sum of active processors?

Best,
Alex

-- 
-Alex Davidson (aldavid...@gmail.com)
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to