Hi List, Whilst trying to compile the larger shaders in the 2007 SDK (Specifically the lightmappedgeneric ones) Shadercompile.exe crashes about half way through. This problem has previously been posted on the hlcoders list however didn't receive any replies.
Link: http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg29528.html Sanders suggestion of disabling all but 1 processor worked and allowed the shaders to compile, however, the compilation time for just the lightmappedgeneric shaders is around 4 hours. What's worse is that my computer becomes practically un-usable with only 1 core enabled and it being hogged 100% of the time by shadercompile.exe So I ask the community and VALVe, is their a fix for this problem? Alternately can we have a build that fixes the issues with compiling large shaders on multi-core proccessors? Failing that, does anybody know if their are any command line switches that shadercompile.exe uses so that we can force it to use 1 processor, or only generate a single worker thread as opposed to the sum of active processors? Best, Alex -- -Alex Davidson (aldavid...@gmail.com)
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders