Yes, multicore. I dont know how, but i just compiled it. You cant compile
only SDK_LightmappedGeneric? Maybe your path to shadercompile.exe broken?
My Settings:
rem ================================
rem ==== MOD PATH CONFIGURATIONS ===

rem == Set the absolute path to your mod's game directory here ==
rem == Note that this path needs does not support long file/directory names
==
rem == So instead of a path such as "C:\Program Files\Steam\steamapps\mymod"
==
rem == you need to find the 8.3 abbreviation for the directory name using
'dir /x' ==
rem == and set the directory to something like
C:\PROGRA~2\Steam\steamapps\sourcemods\mymod ==
set GAMEDIR=D:\PROGRA~2\Steam\steamapps\sourcemods\***
rem == Set the relative path to SourceSDK\bin\orangebox\bin ==
rem == As above, this path does not support long directory names or spaces
==
rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER
NAME>\sourcesdk\bin\orangebox\bin ==
set
SDKBINDIR=..\..\..\..\..\PROGRA~2\Steam\steamapps\***\sourcesdk\bin\orangebox\bin

rem == Set the Path to your mods root source code ==
rem this should already be correct, accepts relative paths only!
set SOURCEDIR=..\..

rem ==== MOD PATH CONFIGURATIONS END ===
rem ====================================

2011/9/16 Alexander Davidson <aldavid...@gmail.com>

> Please elaborate AndreaZzZ. If you have successfully managed to compile
> SDK_LightmappedGeneric on a multi-core system then prey tell!
>
> I have tried a multitude of different configurations and settings and
> still haven't managed to get a successful compile.
>
> The problem is with shadercompile.exe itself, I am not the only one to have
> experienced this issue. Normally most people don't ever recompile
> SDK_lightmappedgeneric as they have no use for it (indeed it is only the
> very large shaders that cause shadercompile.exe to crash). However, I do,
> as I have crucial tweaks that I want to implement to finish off this mod
> that I have been working on since 2007.
>
> -Alex
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to