I have i7 975 Extreme Edition without problems.

2011/9/18 Ryan Kistner <azuisl...@gmail.com>

> I have a similar setup with the same CPU (i7 860). I also get the same
> issues with shadercompile.exe when compiling
> SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just
> compile it with a single thread by patching the module. I thought it
> might be a race condition, but it always acts up at the exact same
> spot: "7864325 remaining."
>
> The interesting behavior is that the child processes all start waiting
> on a lock at that spot, the main process is busy doing something else.
> The child processes continue to wait on a lock for about 13? tries
> before giving up and exiting.
>
> I patched the Memory::Lock tolerance and it seems to recover after a
> minute or two, but that's only a bandaid for whatever is holding the
> main process up. Here's my patched module if you want to give it a
> shot and see if it generates a correct combo shader:
> http://dl.dropbox.com/u/759758/shadercompile_dll.zip
>
> On Sat, Sep 17, 2011 at 11:31 AM, Alexander Davidson
> <aldavid...@gmail.com> wrote:
> > I think my paths are all set up correctly. I can compile all of the
> smaller
> > shaders (custom small post process ones) no sweat! The compiler only
> bombs
> > out when I try and compile the larger shaders. What
> > hardware set-up (proccesor etc) does your computer have that you use to
> > compile the larger shaders? To reiterate once more, I can compile smaller
> > shaders fine (implying its not a configuration issue).
> > For your reference, if you really want to look at my shader
> configuration:
> > rem ================================
> > rem ==== MOD PATH CONFIGURATIONS ===
> > rem == Set the absolute path to your mod's game directory here ==
> > rem == Note that this path needs does not support long file/directory
> names
> > ==
> > rem == So instead of a path such as "C:\Program
> Files\Steam\steamapps\mymod"
> > ==
> > rem == you need to find the 8.3 abbreviation for the directory name using
> > 'dir /x' ==
> > rem == and set the directory to something like
> > C:\PROGRA~2\Steam\steamapps\sourcemods\mymod ==
> > rem set GAMEDIR=<SET ME>
> > set GAMEDIR=D:\Steam\STEAMA~1\SOURCE~1\FULLMO~1
> > rem == Set the relative path to SourceSDK\bin\orangebox\bin ==
> > rem == As above, this path does not support long directory names or
> spaces
> > ==
> > rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER
> > NAME>\sourcesdk\bin\orangebox\bin ==
> > rem set SDKBINDIR=D:\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin
> > set
> >
> SDKBINDIR=..\..\..\..\..\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin
> > rem ==  Set the Path to your mods root source code ==
> > rem this should already be correct, accepts relative paths only!
> > set SOURCEDIR=..\..
> > The hardware specifications of the computer this is being compiled on is
> as
> > follows:
> > - Intel Core i7 860 CPU
> > - 6GB ram
> > - Win 7 (64 Bit)
> > --
> > -Alex Davidson (aldavid...@gmail.com)
> >
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> >
> >
> >
>
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