I have i7 975 Extreme Edition without problems. 2011/9/18 Ryan Kistner <azuisl...@gmail.com>
> I have a similar setup with the same CPU (i7 860). I also get the same > issues with shadercompile.exe when compiling > SDK_lightmappedgeneric_ps2x.fxc. My original solution was to just > compile it with a single thread by patching the module. I thought it > might be a race condition, but it always acts up at the exact same > spot: "7864325 remaining." > > The interesting behavior is that the child processes all start waiting > on a lock at that spot, the main process is busy doing something else. > The child processes continue to wait on a lock for about 13? tries > before giving up and exiting. > > I patched the Memory::Lock tolerance and it seems to recover after a > minute or two, but that's only a bandaid for whatever is holding the > main process up. Here's my patched module if you want to give it a > shot and see if it generates a correct combo shader: > http://dl.dropbox.com/u/759758/shadercompile_dll.zip > > On Sat, Sep 17, 2011 at 11:31 AM, Alexander Davidson > <aldavid...@gmail.com> wrote: > > I think my paths are all set up correctly. I can compile all of the > smaller > > shaders (custom small post process ones) no sweat! The compiler only > bombs > > out when I try and compile the larger shaders. What > > hardware set-up (proccesor etc) does your computer have that you use to > > compile the larger shaders? To reiterate once more, I can compile smaller > > shaders fine (implying its not a configuration issue). > > For your reference, if you really want to look at my shader > configuration: > > rem ================================ > > rem ==== MOD PATH CONFIGURATIONS === > > rem == Set the absolute path to your mod's game directory here == > > rem == Note that this path needs does not support long file/directory > names > > == > > rem == So instead of a path such as "C:\Program > Files\Steam\steamapps\mymod" > > == > > rem == you need to find the 8.3 abbreviation for the directory name using > > 'dir /x' == > > rem == and set the directory to something like > > C:\PROGRA~2\Steam\steamapps\sourcemods\mymod == > > rem set GAMEDIR=<SET ME> > > set GAMEDIR=D:\Steam\STEAMA~1\SOURCE~1\FULLMO~1 > > rem == Set the relative path to SourceSDK\bin\orangebox\bin == > > rem == As above, this path does not support long directory names or > spaces > > == > > rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER > > NAME>\sourcesdk\bin\orangebox\bin == > > rem set SDKBINDIR=D:\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin > > set > > > SDKBINDIR=..\..\..\..\..\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin > > rem == Set the Path to your mods root source code == > > rem this should already be correct, accepts relative paths only! > > set SOURCEDIR=..\.. > > The hardware specifications of the computer this is being compiled on is > as > > follows: > > - Intel Core i7 860 CPU > > - 6GB ram > > - Win 7 (64 Bit) > > -- > > -Alex Davidson (aldavid...@gmail.com) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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