I think my paths are all set up correctly. I can compile all of the smaller shaders (custom small post process ones) no sweat! The compiler only bombs out when I try and compile the larger shaders. What hardware set-up (proccesor etc) does your computer have that you use to compile the larger shaders? To reiterate once more, I can compile smaller shaders fine (implying its not a configuration issue).
For your reference, if you really want to look at my shader configuration: rem ================================ rem ==== MOD PATH CONFIGURATIONS === rem == Set the absolute path to your mod's game directory here == rem == Note that this path needs does not support long file/directory names == rem == So instead of a path such as "C:\Program Files\Steam\steamapps\mymod" == rem == you need to find the 8.3 abbreviation for the directory name using 'dir /x' == rem == and set the directory to something like C:\PROGRA~2\Steam\steamapps\sourcemods\mymod == rem set GAMEDIR=<SET ME> *set GAMEDIR=D:\Steam\STEAMA~1\SOURCE~1\FULLMO~1* rem == Set the relative path to SourceSDK\bin\orangebox\bin == rem == As above, this path does not support long directory names or spaces == rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER NAME>\sourcesdk\bin\orangebox\bin == rem set SDKBINDIR=D:\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin *set SDKBINDIR=..\..\..\..\..\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin* rem == Set the Path to your mods root source code == rem this should already be correct, accepts relative paths only! *set SOURCEDIR=..\..* The hardware specifications of the computer this is being compiled on is as follows: - Intel Core i7 860 CPU - 6GB ram - Win 7 (64 Bit) -- -Alex Davidson (aldavid...@gmail.com)
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