I think my paths are all set up correctly. I can compile all of the smaller
shaders (custom small post process ones) no sweat! The compiler only bombs
out when I try and compile the larger shaders. What
hardware set-up (proccesor etc) does your computer have that you use to
compile the larger shaders? To reiterate once more, I can compile smaller
shaders fine (implying its not a configuration issue).

For your reference, if you really want to look at my shader configuration:
rem ================================
rem ==== MOD PATH CONFIGURATIONS ===

rem == Set the absolute path to your mod's game directory here ==
rem == Note that this path needs does not support long file/directory names
==
rem == So instead of a path such as "C:\Program Files\Steam\steamapps\mymod"
==
rem == you need to find the 8.3 abbreviation for the directory name using
'dir /x' ==
rem == and set the directory to something like
C:\PROGRA~2\Steam\steamapps\sourcemods\mymod ==
rem set GAMEDIR=<SET ME>
*set GAMEDIR=D:\Steam\STEAMA~1\SOURCE~1\FULLMO~1*

rem == Set the relative path to SourceSDK\bin\orangebox\bin ==
rem == As above, this path does not support long directory names or spaces
==
rem == e.g. ..\..\..\..\..\PROGRA~2\Steam\steamapps\<USER
NAME>\sourcesdk\bin\orangebox\bin ==
rem set SDKBINDIR=D:\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin
*set
SDKBINDIR=..\..\..\..\..\Steam\STEAMA~1\ALEX_B~1\SO073A~1\bin\ORANGE~1\bin*
rem ==  Set the Path to your mods root source code ==
rem this should already be correct, accepts relative paths only!
*set SOURCEDIR=..\..*

The hardware specifications of the computer this is being compiled on is as
follows:
- Intel Core i7 860 CPU
- 6GB ram
- Win 7 (64 Bit)

-- 
-Alex Davidson (aldavid...@gmail.com)
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to