yes, and I have Source SDK Base 2007 installed.
2013/11/6 Dexter Haslem <dexter.has...@gmail.com> > are we talking about 2007, not 2013 then? it has its own sdk base incase > you are unaware > On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote: > >> Just try executing >> >> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest >> >> it gives same errors. But from steam it is working... >> >> >> 2013/11/6 Nick <xnicho...@gmail.com> >> >>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD >>> >>> >>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote: >>> >>>> What exactly is "some other missing file". WIth the information >>>> provided it’s quite difficult to pin down what your problem here is. On a >>>> sidenote: if you’re starting now, you may want to use the 2013 SDK instead. >>>> >>>> >>>> >>>> Jan >>>> >>>> >>>> >>>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >>>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh >>>> *Gesendet:* Mittwoch, 6. November 2013 16:40 >>>> *An:* hlcoders@list.valvesoftware.com >>>> *Betreff:* [hlcoders] Source SDK 2013 missing files? >>>> >>>> >>>> >>>> Hi all, >>>> >>>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life >>>> 2: Multiplayer). >>>> >>>> I could compile everything ok, but when I run it, it started to >>>> complain about missing files. >>>> >>>> Ok I copied some of them at my source mod folder, but it always >>>> compains about some >>>> other missing file. >>>> >>>> I suspect that there is a problem mounting Half-Life2: Multiplayer >>>> content, but I don't >>>> >>>> understand what am I missing here. What is a correct way to create a >>>> mod from >>>> HL2: DM? Anyone? >>>> >>>> My gameinfo.txt: >>>> >>>> "GameInfo" >>>> { >>>> // This is what shows up in the 'Third Party Games' area of the >>>> Steam games list. >>>> game "MyMod" >>>> title "MyMod" // Main Menu large Text >>>> title2 "deathmatch" // Main Menu small text >>>> type multiplayer_only >>>> // type singleplayer_only >>>> >>>> hidden_maps >>>> { >>>> // Hide maps from the start server dialog >>>> "test_speakers" 1 >>>> "test_hardware" 1 >>>> } >>>> FileSystem >>>> { >>>> SteamAppId 218 // GCF for Source SDK Base >>>> 2007 >>>> ToolsAppId 211 // Tools will load this >>>> (ie: source SDK caches) to get things like materials\debug, >>>> materials\editor, etc. >>>> AdditionalContentId 320 // HL2MP >>>> >>>> //Orange box sdk allows an extra appid to be defined here to >>>> mount additional content. 240 is CounterStrike: Source >>>> //AdditionalContentId 240 >>>> >>>> SearchPaths >>>> { >>>> Game |gameinfo_path|. >>>> Game |all_source_engine_paths|hl2mp >>>> >>>> //For the example above; if including 240, mount the >>>> cstrike folder. >>>> //Game |all_source_engine_paths|cstrike >>>> >>>> Game |all_source_engine_paths|hl2 >>>> } >>>> } >>>> } >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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