yes, and I have Source SDK Base 2007 installed.

2013/11/6 Dexter Haslem <dexter.has...@gmail.com>

> are we talking about 2007, not 2013 then? it has its own sdk base incase
> you are unaware
> On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:
>
>> Just try executing
>>
>> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
>>
>> it gives same errors. But from steam it is working...
>>
>>
>> 2013/11/6 Nick <xnicho...@gmail.com>
>>
>>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD
>>>
>>>
>>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
>>>
>>>> What exactly is "some other missing file". WIth the information
>>>> provided it’s quite difficult to pin down what your problem here is. On a
>>>> sidenote: if you’re starting now, you may want to use the 2013 SDK instead.
>>>>
>>>>
>>>>
>>>> Jan
>>>>
>>>>
>>>>
>>>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>>>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh
>>>> *Gesendet:* Mittwoch, 6. November 2013 16:40
>>>> *An:* hlcoders@list.valvesoftware.com
>>>> *Betreff:* [hlcoders] Source SDK 2013 missing files?
>>>>
>>>>
>>>>
>>>> Hi all,
>>>>
>>>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life
>>>> 2: Multiplayer).
>>>>
>>>> I could compile everything ok, but when I run it, it started to
>>>> complain about missing files.
>>>>
>>>> Ok I copied some of them at my source mod folder, but it always
>>>> compains about some
>>>> other missing file.
>>>>
>>>> I suspect that there is a problem mounting Half-Life2: Multiplayer
>>>> content, but I don't
>>>>
>>>> understand what am I missing here. What is a correct way to create a
>>>> mod from
>>>> HL2: DM? Anyone?
>>>>
>>>> My gameinfo.txt:
>>>>
>>>> "GameInfo"
>>>> {
>>>>     // This is what shows up in the 'Third Party Games' area of the
>>>> Steam games list.
>>>>     game                        "MyMod"
>>>>     title    "MyMod"                // Main Menu large Text
>>>>     title2    "deathmatch"    // Main Menu small text
>>>>     type                         multiplayer_only
>>>> //    type                         singleplayer_only
>>>>
>>>>     hidden_maps
>>>>     {
>>>>         // Hide maps from the start server dialog
>>>>         "test_speakers"        1
>>>>         "test_hardware"        1
>>>>     }
>>>>     FileSystem
>>>>     {
>>>>         SteamAppId                218        // GCF for Source SDK Base
>>>> 2007
>>>>         ToolsAppId                211        // Tools will load this
>>>> (ie: source SDK caches) to get things like materials\debug,
>>>> materials\editor, etc.
>>>>         AdditionalContentId 320 // HL2MP
>>>>
>>>>         //Orange box sdk allows an extra appid to be defined here to
>>>> mount additional content. 240 is CounterStrike: Source
>>>>         //AdditionalContentId            240
>>>>
>>>>         SearchPaths
>>>>         {
>>>>             Game                |gameinfo_path|.
>>>>             Game                |all_source_engine_paths|hl2mp
>>>>
>>>>             //For the example above; if including 240, mount the
>>>> cstrike folder.
>>>>             //Game                |all_source_engine_paths|cstrike
>>>>
>>>>             Game                |all_source_engine_paths|hl2
>>>>         }
>>>>     }
>>>> }
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>>
>>>
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>>>
>>>
>>
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>>
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