All right, I started to use SDK 2013, all works perfectly now. Got only one
issue in my plugin: bots can't say.
I used IServerGameClients::ClientCommand() for this, but there is no
output... any clues?


2013/11/7 Dexter Haslem <dexter.has...@gmail.com>

> Well, in that case.. I have the same problem with both  2006 & 2007
> source SDK base executable and have not yet found a way around it
>
> On Wed, Nov 6, 2013 at 5:43 PM, Borzh <borz...@gmail.com> wrote:
> > yes, and I have Source SDK Base 2007 installed.
> >
> >
> > 2013/11/6 Dexter Haslem <dexter.has...@gmail.com>
> >>
> >> are we talking about 2007, not 2013 then? it has its own sdk base incase
> >> you are unaware
> >>
> >> On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:
> >>>
> >>> Just try executing
> >>>
> >>> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
> >>>
> >>> it gives same errors. But from steam it is working...
> >>>
> >>>
> >>> 2013/11/6 Nick <xnicho...@gmail.com>
> >>>>
> >>>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2
> INSTEAD
> >>>>
> >>>>
> >>>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de>
> wrote:
> >>>>>
> >>>>> What exactly is "some other missing file". WIth the information
> >>>>> provided it’s quite difficult to pin down what your problem here is.
> On a
> >>>>> sidenote: if you’re starting now, you may want to use the 2013 SDK
> instead.
> >>>>>
> >>>>>
> >>>>>
> >>>>> Jan
> >>>>>
> >>>>>
> >>>>>
> >>>>> Von: hlcoders-boun...@list.valvesoftware.com
> >>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von
> Borzh
> >>>>> Gesendet: Mittwoch, 6. November 2013 16:40
> >>>>> An: hlcoders@list.valvesoftware.com
> >>>>> Betreff: [hlcoders] Source SDK 2013 missing files?
> >>>>>
> >>>>>
> >>>>>
> >>>>> Hi all,
> >>>>>
> >>>>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life
> >>>>> 2: Multiplayer).
> >>>>>
> >>>>> I could compile everything ok, but when I run it, it started to
> >>>>> complain about missing files.
> >>>>>
> >>>>> Ok I copied some of them at my source mod folder, but it always
> >>>>> compains about some
> >>>>> other missing file.
> >>>>>
> >>>>> I suspect that there is a problem mounting Half-Life2: Multiplayer
> >>>>> content, but I don't
> >>>>>
> >>>>> understand what am I missing here. What is a correct way to create a
> >>>>> mod from
> >>>>> HL2: DM? Anyone?
> >>>>>
> >>>>> My gameinfo.txt:
> >>>>>
> >>>>> "GameInfo"
> >>>>> {
> >>>>>     // This is what shows up in the 'Third Party Games' area of the
> >>>>> Steam games list.
> >>>>>     game                        "MyMod"
> >>>>>     title    "MyMod"                // Main Menu large Text
> >>>>>     title2    "deathmatch"    // Main Menu small text
> >>>>>     type                         multiplayer_only
> >>>>> //    type                         singleplayer_only
> >>>>>
> >>>>>     hidden_maps
> >>>>>     {
> >>>>>         // Hide maps from the start server dialog
> >>>>>         "test_speakers"        1
> >>>>>         "test_hardware"        1
> >>>>>     }
> >>>>>     FileSystem
> >>>>>     {
> >>>>>         SteamAppId                218        // GCF for Source SDK
> Base
> >>>>> 2007
> >>>>>         ToolsAppId                211        // Tools will load this
> >>>>> (ie: source SDK caches) to get things like materials\debug,
> >>>>> materials\editor, etc.
> >>>>>         AdditionalContentId 320 // HL2MP
> >>>>>
> >>>>>         //Orange box sdk allows an extra appid to be defined here to
> >>>>> mount additional content. 240 is CounterStrike: Source
> >>>>>         //AdditionalContentId            240
> >>>>>
> >>>>>         SearchPaths
> >>>>>         {
> >>>>>             Game                |gameinfo_path|.
> >>>>>             Game                |all_source_engine_paths|hl2mp
> >>>>>
> >>>>>             //For the example above; if including 240, mount the
> >>>>> cstrike folder.
> >>>>>             //Game                |all_source_engine_paths|cstrike
> >>>>>
> >>>>>             Game                |all_source_engine_paths|hl2
> >>>>>         }
> >>>>>     }
> >>>>> }
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>> please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>>
> >>>
> >>
> >> _______________________________________________
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> >> please visit:
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > _______________________________________________
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> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
>
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