WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD

On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote:

> What exactly is "some other missing file". WIth the information provided
> it’s quite difficult to pin down what your problem here is. On a sidenote:
> if you’re starting now, you may want to use the 2013 SDK instead.
>
>
>
> Jan
>
>
>
> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh
> *Gesendet:* Mittwoch, 6. November 2013 16:40
> *An:* hlcoders@list.valvesoftware.com
> *Betreff:* [hlcoders] Source SDK 2013 missing files?
>
>
>
> Hi all,
>
> I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
> Multiplayer).
>
> I could compile everything ok, but when I run it, it started to complain
> about missing files.
>
> Ok I copied some of them at my source mod folder, but it always compains
> about some
> other missing file.
>
> I suspect that there is a problem mounting Half-Life2: Multiplayer
> content, but I don't
>
> understand what am I missing here. What is a correct way to create a mod
> from
> HL2: DM? Anyone?
>
> My gameinfo.txt:
>
> "GameInfo"
> {
>     // This is what shows up in the 'Third Party Games' area of the Steam
> games list.
>     game                        "MyMod"
>     title    "MyMod"                // Main Menu large Text
>     title2    "deathmatch"    // Main Menu small text
>     type                         multiplayer_only
> //    type                         singleplayer_only
>
>     hidden_maps
>     {
>         // Hide maps from the start server dialog
>         "test_speakers"        1
>         "test_hardware"        1
>     }
>     FileSystem
>     {
>         SteamAppId                218        // GCF for Source SDK Base
> 2007
>         ToolsAppId                211        // Tools will load this (ie:
> source SDK caches) to get things like materials\debug, materials\editor,
> etc.
>         AdditionalContentId 320 // HL2MP
>
>         //Orange box sdk allows an extra appid to be defined here to mount
> additional content. 240 is CounterStrike: Source
>         //AdditionalContentId            240
>
>         SearchPaths
>         {
>             Game                |gameinfo_path|.
>             Game                |all_source_engine_paths|hl2mp
>
>             //For the example above; if including 240, mount the cstrike
> folder.
>             //Game                |all_source_engine_paths|cstrike
>
>             Game                |all_source_engine_paths|hl2
>         }
>     }
> }
>
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