WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD
On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote: > What exactly is "some other missing file". WIth the information provided > it’s quite difficult to pin down what your problem here is. On a sidenote: > if you’re starting now, you may want to use the 2013 SDK instead. > > > > Jan > > > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh > *Gesendet:* Mittwoch, 6. November 2013 16:40 > *An:* hlcoders@list.valvesoftware.com > *Betreff:* [hlcoders] Source SDK 2013 missing files? > > > > Hi all, > > I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2: > Multiplayer). > > I could compile everything ok, but when I run it, it started to complain > about missing files. > > Ok I copied some of them at my source mod folder, but it always compains > about some > other missing file. > > I suspect that there is a problem mounting Half-Life2: Multiplayer > content, but I don't > > understand what am I missing here. What is a correct way to create a mod > from > HL2: DM? Anyone? > > My gameinfo.txt: > > "GameInfo" > { > // This is what shows up in the 'Third Party Games' area of the Steam > games list. > game "MyMod" > title "MyMod" // Main Menu large Text > title2 "deathmatch" // Main Menu small text > type multiplayer_only > // type singleplayer_only > > hidden_maps > { > // Hide maps from the start server dialog > "test_speakers" 1 > "test_hardware" 1 > } > FileSystem > { > SteamAppId 218 // GCF for Source SDK Base > 2007 > ToolsAppId 211 // Tools will load this (ie: > source SDK caches) to get things like materials\debug, materials\editor, > etc. > AdditionalContentId 320 // HL2MP > > //Orange box sdk allows an extra appid to be defined here to mount > additional content. 240 is CounterStrike: Source > //AdditionalContentId 240 > > SearchPaths > { > Game |gameinfo_path|. > Game |all_source_engine_paths|hl2mp > > //For the example above; if including 240, mount the cstrike > folder. > //Game |all_source_engine_paths|cstrike > > Game |all_source_engine_paths|hl2 > } > } > } > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders