Just try executing

"Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest

it gives same errors. But from steam it is working...


2013/11/6 Nick <xnicho...@gmail.com>

> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD
>
>
> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
>
>> What exactly is "some other missing file". WIth the information provided
>> it’s quite difficult to pin down what your problem here is. On a sidenote:
>> if you’re starting now, you may want to use the 2013 SDK instead.
>>
>>
>>
>> Jan
>>
>>
>>
>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh
>> *Gesendet:* Mittwoch, 6. November 2013 16:40
>> *An:* hlcoders@list.valvesoftware.com
>> *Betreff:* [hlcoders] Source SDK 2013 missing files?
>>
>>
>>
>> Hi all,
>>
>> I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2:
>> Multiplayer).
>>
>> I could compile everything ok, but when I run it, it started to complain
>> about missing files.
>>
>> Ok I copied some of them at my source mod folder, but it always compains
>> about some
>> other missing file.
>>
>> I suspect that there is a problem mounting Half-Life2: Multiplayer
>> content, but I don't
>>
>> understand what am I missing here. What is a correct way to create a mod
>> from
>> HL2: DM? Anyone?
>>
>> My gameinfo.txt:
>>
>> "GameInfo"
>> {
>>     // This is what shows up in the 'Third Party Games' area of the Steam
>> games list.
>>     game                        "MyMod"
>>     title    "MyMod"                // Main Menu large Text
>>     title2    "deathmatch"    // Main Menu small text
>>     type                         multiplayer_only
>> //    type                         singleplayer_only
>>
>>     hidden_maps
>>     {
>>         // Hide maps from the start server dialog
>>         "test_speakers"        1
>>         "test_hardware"        1
>>     }
>>     FileSystem
>>     {
>>         SteamAppId                218        // GCF for Source SDK Base
>> 2007
>>         ToolsAppId                211        // Tools will load this (ie:
>> source SDK caches) to get things like materials\debug, materials\editor,
>> etc.
>>         AdditionalContentId 320 // HL2MP
>>
>>         //Orange box sdk allows an extra appid to be defined here to
>> mount additional content. 240 is CounterStrike: Source
>>         //AdditionalContentId            240
>>
>>         SearchPaths
>>         {
>>             Game                |gameinfo_path|.
>>             Game                |all_source_engine_paths|hl2mp
>>
>>             //For the example above; if including 240, mount the cstrike
>> folder.
>>             //Game                |all_source_engine_paths|cstrike
>>
>>             Game                |all_source_engine_paths|hl2
>>         }
>>     }
>> }
>>
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>>
>>
>>
>
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