Just try executing "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
it gives same errors. But from steam it is working... 2013/11/6 Nick <xnicho...@gmail.com> > WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 INSTEAD > > > On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> wrote: > >> What exactly is "some other missing file". WIth the information provided >> it’s quite difficult to pin down what your problem here is. On a sidenote: >> if you’re starting now, you may want to use the 2013 SDK instead. >> >> >> >> Jan >> >> >> >> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Borzh >> *Gesendet:* Mittwoch, 6. November 2013 16:40 >> *An:* hlcoders@list.valvesoftware.com >> *Betreff:* [hlcoders] Source SDK 2013 missing files? >> >> >> >> Hi all, >> >> I am trying to create a mod from Source Engine 2007 (Modify Half-Life 2: >> Multiplayer). >> >> I could compile everything ok, but when I run it, it started to complain >> about missing files. >> >> Ok I copied some of them at my source mod folder, but it always compains >> about some >> other missing file. >> >> I suspect that there is a problem mounting Half-Life2: Multiplayer >> content, but I don't >> >> understand what am I missing here. What is a correct way to create a mod >> from >> HL2: DM? Anyone? >> >> My gameinfo.txt: >> >> "GameInfo" >> { >> // This is what shows up in the 'Third Party Games' area of the Steam >> games list. >> game "MyMod" >> title "MyMod" // Main Menu large Text >> title2 "deathmatch" // Main Menu small text >> type multiplayer_only >> // type singleplayer_only >> >> hidden_maps >> { >> // Hide maps from the start server dialog >> "test_speakers" 1 >> "test_hardware" 1 >> } >> FileSystem >> { >> SteamAppId 218 // GCF for Source SDK Base >> 2007 >> ToolsAppId 211 // Tools will load this (ie: >> source SDK caches) to get things like materials\debug, materials\editor, >> etc. >> AdditionalContentId 320 // HL2MP >> >> //Orange box sdk allows an extra appid to be defined here to >> mount additional content. 240 is CounterStrike: Source >> //AdditionalContentId 240 >> >> SearchPaths >> { >> Game |gameinfo_path|. >> Game |all_source_engine_paths|hl2mp >> >> //For the example above; if including 240, mount the cstrike >> folder. >> //Game |all_source_engine_paths|cstrike >> >> Game |all_source_engine_paths|hl2 >> } >> } >> } >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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