Tried IServerPluginHelpers::ClientCommand() and IVEngineServer::ClientCommand(), same result.
2013/11/8 Borzh <borz...@gmail.com> > All right, I started to use SDK 2013, all works perfectly now. Got only > one issue in my plugin: bots can't say. > I used IServerGameClients::ClientCommand() for this, but there is no > output... any clues? > > > 2013/11/7 Dexter Haslem <dexter.has...@gmail.com> > >> Well, in that case.. I have the same problem with both 2006 & 2007 >> source SDK base executable and have not yet found a way around it >> >> On Wed, Nov 6, 2013 at 5:43 PM, Borzh <borz...@gmail.com> wrote: >> > yes, and I have Source SDK Base 2007 installed. >> > >> > >> > 2013/11/6 Dexter Haslem <dexter.has...@gmail.com> >> >> >> >> are we talking about 2007, not 2013 then? it has its own sdk base >> incase >> >> you are unaware >> >> >> >> On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote: >> >>> >> >>> Just try executing >> >>> >> >>> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest >> >>> >> >>> it gives same errors. But from steam it is working... >> >>> >> >>> >> >>> 2013/11/6 Nick <xnicho...@gmail.com> >> >>>> >> >>>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2 >> INSTEAD >> >>>> >> >>>> >> >>>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de> >> wrote: >> >>>>> >> >>>>> What exactly is "some other missing file". WIth the information >> >>>>> provided it’s quite difficult to pin down what your problem here >> is. On a >> >>>>> sidenote: if you’re starting now, you may want to use the 2013 SDK >> instead. >> >>>>> >> >>>>> >> >>>>> >> >>>>> Jan >> >>>>> >> >>>>> >> >>>>> >> >>>>> Von: hlcoders-boun...@list.valvesoftware.com >> >>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von >> Borzh >> >>>>> Gesendet: Mittwoch, 6. November 2013 16:40 >> >>>>> An: hlcoders@list.valvesoftware.com >> >>>>> Betreff: [hlcoders] Source SDK 2013 missing files? >> >>>>> >> >>>>> >> >>>>> >> >>>>> Hi all, >> >>>>> >> >>>>> I am trying to create a mod from Source Engine 2007 (Modify >> Half-Life >> >>>>> 2: Multiplayer). >> >>>>> >> >>>>> I could compile everything ok, but when I run it, it started to >> >>>>> complain about missing files. >> >>>>> >> >>>>> Ok I copied some of them at my source mod folder, but it always >> >>>>> compains about some >> >>>>> other missing file. >> >>>>> >> >>>>> I suspect that there is a problem mounting Half-Life2: Multiplayer >> >>>>> content, but I don't >> >>>>> >> >>>>> understand what am I missing here. What is a correct way to create a >> >>>>> mod from >> >>>>> HL2: DM? Anyone? >> >>>>> >> >>>>> My gameinfo.txt: >> >>>>> >> >>>>> "GameInfo" >> >>>>> { >> >>>>> // This is what shows up in the 'Third Party Games' area of the >> >>>>> Steam games list. >> >>>>> game "MyMod" >> >>>>> title "MyMod" // Main Menu large Text >> >>>>> title2 "deathmatch" // Main Menu small text >> >>>>> type multiplayer_only >> >>>>> // type singleplayer_only >> >>>>> >> >>>>> hidden_maps >> >>>>> { >> >>>>> // Hide maps from the start server dialog >> >>>>> "test_speakers" 1 >> >>>>> "test_hardware" 1 >> >>>>> } >> >>>>> FileSystem >> >>>>> { >> >>>>> SteamAppId 218 // GCF for Source SDK >> Base >> >>>>> 2007 >> >>>>> ToolsAppId 211 // Tools will load this >> >>>>> (ie: source SDK caches) to get things like materials\debug, >> >>>>> materials\editor, etc. >> >>>>> AdditionalContentId 320 // HL2MP >> >>>>> >> >>>>> //Orange box sdk allows an extra appid to be defined here to >> >>>>> mount additional content. 240 is CounterStrike: Source >> >>>>> //AdditionalContentId 240 >> >>>>> >> >>>>> SearchPaths >> >>>>> { >> >>>>> Game |gameinfo_path|. >> >>>>> Game |all_source_engine_paths|hl2mp >> >>>>> >> >>>>> //For the example above; if including 240, mount the >> >>>>> cstrike folder. >> >>>>> //Game |all_source_engine_paths|cstrike >> >>>>> >> >>>>> Game |all_source_engine_paths|hl2 >> >>>>> } >> >>>>> } >> >>>>> } >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>>> please visit: >> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>>> >> >>>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >>>> please visit: >> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> >>> please visit: >> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >>> >> >>> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >
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