Tried IServerPluginHelpers::ClientCommand() and
IVEngineServer::ClientCommand(), same result.


2013/11/8 Borzh <borz...@gmail.com>

> All right, I started to use SDK 2013, all works perfectly now. Got only
> one issue in my plugin: bots can't say.
> I used IServerGameClients::ClientCommand() for this, but there is no
> output... any clues?
>
>
> 2013/11/7 Dexter Haslem <dexter.has...@gmail.com>
>
>> Well, in that case.. I have the same problem with both  2006 & 2007
>> source SDK base executable and have not yet found a way around it
>>
>> On Wed, Nov 6, 2013 at 5:43 PM, Borzh <borz...@gmail.com> wrote:
>> > yes, and I have Source SDK Base 2007 installed.
>> >
>> >
>> > 2013/11/6 Dexter Haslem <dexter.has...@gmail.com>
>> >>
>> >> are we talking about 2007, not 2013 then? it has its own sdk base
>> incase
>> >> you are unaware
>> >>
>> >> On Nov 6, 2013 4:29 PM, "Borzh" <borz...@gmail.com> wrote:
>> >>>
>> >>> Just try executing
>> >>>
>> >>> "Steam\SteamApps\common\Source SDK Base 2007\hl2.exe" -game sourcetest
>> >>>
>> >>> it gives same errors. But from steam it is working...
>> >>>
>> >>>
>> >>> 2013/11/6 Nick <xnicho...@gmail.com>
>> >>>>
>> >>>> WHY START A MOD WHEN TF2 HALLOWEEN EVENT IS ACTIVE? GO PLAY TF2
>> INSTEAD
>> >>>>
>> >>>>
>> >>>> On Wed, Nov 6, 2013 at 11:52 AM, Jan Hartung <jan.hart...@gmx.de>
>> wrote:
>> >>>>>
>> >>>>> What exactly is "some other missing file". WIth the information
>> >>>>> provided it’s quite difficult to pin down what your problem here
>> is. On a
>> >>>>> sidenote: if you’re starting now, you may want to use the 2013 SDK
>> instead.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Jan
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Von: hlcoders-boun...@list.valvesoftware.com
>> >>>>> [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von
>> Borzh
>> >>>>> Gesendet: Mittwoch, 6. November 2013 16:40
>> >>>>> An: hlcoders@list.valvesoftware.com
>> >>>>> Betreff: [hlcoders] Source SDK 2013 missing files?
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>> Hi all,
>> >>>>>
>> >>>>> I am trying to create a mod from Source Engine 2007 (Modify
>> Half-Life
>> >>>>> 2: Multiplayer).
>> >>>>>
>> >>>>> I could compile everything ok, but when I run it, it started to
>> >>>>> complain about missing files.
>> >>>>>
>> >>>>> Ok I copied some of them at my source mod folder, but it always
>> >>>>> compains about some
>> >>>>> other missing file.
>> >>>>>
>> >>>>> I suspect that there is a problem mounting Half-Life2: Multiplayer
>> >>>>> content, but I don't
>> >>>>>
>> >>>>> understand what am I missing here. What is a correct way to create a
>> >>>>> mod from
>> >>>>> HL2: DM? Anyone?
>> >>>>>
>> >>>>> My gameinfo.txt:
>> >>>>>
>> >>>>> "GameInfo"
>> >>>>> {
>> >>>>>     // This is what shows up in the 'Third Party Games' area of the
>> >>>>> Steam games list.
>> >>>>>     game                        "MyMod"
>> >>>>>     title    "MyMod"                // Main Menu large Text
>> >>>>>     title2    "deathmatch"    // Main Menu small text
>> >>>>>     type                         multiplayer_only
>> >>>>> //    type                         singleplayer_only
>> >>>>>
>> >>>>>     hidden_maps
>> >>>>>     {
>> >>>>>         // Hide maps from the start server dialog
>> >>>>>         "test_speakers"        1
>> >>>>>         "test_hardware"        1
>> >>>>>     }
>> >>>>>     FileSystem
>> >>>>>     {
>> >>>>>         SteamAppId                218        // GCF for Source SDK
>> Base
>> >>>>> 2007
>> >>>>>         ToolsAppId                211        // Tools will load this
>> >>>>> (ie: source SDK caches) to get things like materials\debug,
>> >>>>> materials\editor, etc.
>> >>>>>         AdditionalContentId 320 // HL2MP
>> >>>>>
>> >>>>>         //Orange box sdk allows an extra appid to be defined here to
>> >>>>> mount additional content. 240 is CounterStrike: Source
>> >>>>>         //AdditionalContentId            240
>> >>>>>
>> >>>>>         SearchPaths
>> >>>>>         {
>> >>>>>             Game                |gameinfo_path|.
>> >>>>>             Game                |all_source_engine_paths|hl2mp
>> >>>>>
>> >>>>>             //For the example above; if including 240, mount the
>> >>>>> cstrike folder.
>> >>>>>             //Game                |all_source_engine_paths|cstrike
>> >>>>>
>> >>>>>             Game                |all_source_engine_paths|hl2
>> >>>>>         }
>> >>>>>     }
>> >>>>> }
>> >>>>>
>> >>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>>> please visit:
>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>>
>> >>>>>
>> >>>>
>> >>>>
>> >>>> _______________________________________________
>> >>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >>>> please visit:
>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>>
>> >>>>
>> >>>
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >>> please visit:
>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>> >
>> >
>>
>> _______________________________________________
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>
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