Thanks Ken, i was just tired last night and having a rough time with some
stuff, thanks though!

On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote:

> It says right there...
> The images displayed in the new game dialogue are 152x86. Since texture
> dimensions must both be a power of two, your VTFs will be 256x128 with a
> border to the right and bottom.
>
> That means that the full dimensions of the image will be 256 wide by 128
> tall, but only a portion of that gets used. 152 x 86 to be specific. What
> you should do is create your chapter images as 152x86 images, and then
> either edit that image's canvas size to 256x128 (but don't scale/stretch
> the actual image), or take that 152x86 image and copy it into a new 256x128
> image, and just make sure it is positioned in the top-left. The unused
> portion of the image should just be black.
>
>
> -------- Original message --------
> From: Gavin Isgar <gisg...@gmail.com>
> Date: 03/28/2015 10:36 PM (GMT-05:00)
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Modding Problems
>
> Alright I guess
>
> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com>
> wrote:
>
>> Other than that I'd just use the images from Half-Life 2 as a base.
>>
>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>> Anything else?
>>>
>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com>
>>> wrote:
>>>
>>>> There's some information on that at
>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>
>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>> the internet. I dont know the right size for chapter thumbnails, what size
>>>>> do i make the picture(not the vtf or vmt)?
>>>>>
>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> The two dots means "parent directory". You start in materials/vgui, go
>>>>>> up one to materials, then to materials/logo and
>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>
>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made
>>>>>> a logo
>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>> name.
>>>>>> > Inside the vmt file, i put:
>>>>>> >
>>>>>> > "UnlitGeneric"
>>>>>> > {
>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>> > "$nolod" 1
>>>>>> > "$translucent" 1
>>>>>> > }
>>>>>> >
>>>>>> > The path automatically detects the material folder, so just put the
>>>>>> folder
>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>> >
>>>>>> > Resource/GameLogo.res
>>>>>> > {
>>>>>> > GameLogo
>>>>>> > {
>>>>>> > ControlName EditablePanel
>>>>>> > fieldName GameLogo
>>>>>> > xpos 0
>>>>>> > ypos 0
>>>>>> > zpos 50
>>>>>> > wide 400
>>>>>> > tall 100
>>>>>> > autoResize 1
>>>>>> > pinCorner 0
>>>>>> > visible 1
>>>>>> > enabled 1
>>>>>> > offsetX -20
>>>>>> > offsetY -15
>>>>>> > }
>>>>>> >
>>>>>> > Logo
>>>>>> > {
>>>>>> > ControlName ImagePanel
>>>>>> > fieldName Logo
>>>>>> > xpos 0
>>>>>> > ypos 0
>>>>>> > zpos 50
>>>>>> > wide 400
>>>>>> > tall 100
>>>>>> > visible 1
>>>>>> > enabled 1
>>>>>> > image ../logo/hl2rslogo1
>>>>>> > scaleImage 1
>>>>>> > }
>>>>>> > }
>>>>>> >
>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>> vtf, but i
>>>>>> > rather just do it like this:
>>>>>> >
>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>> folder, 1
>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>>> how i<
>>>>>>
>>>>>
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