Thanks Ken, i was just tired last night and having a rough time with some stuff, thanks though!
On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net> wrote: > It says right there... > The images displayed in the new game dialogue are 152x86. Since texture > dimensions must both be a power of two, your VTFs will be 256x128 with a > border to the right and bottom. > > That means that the full dimensions of the image will be 256 wide by 128 > tall, but only a portion of that gets used. 152 x 86 to be specific. What > you should do is create your chapter images as 152x86 images, and then > either edit that image's canvas size to 256x128 (but don't scale/stretch > the actual image), or take that 152x86 image and copy it into a new 256x128 > image, and just make sure it is positioned in the top-left. The unused > portion of the image should just be black. > > > -------- Original message -------- > From: Gavin Isgar <gisg...@gmail.com> > Date: 03/28/2015 10:36 PM (GMT-05:00) > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Modding Problems > > Alright I guess > > On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com> > wrote: > >> Other than that I'd just use the images from Half-Life 2 as a base. >> >> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>> Anything else? >>> >>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com> >>> wrote: >>> >>>> There's some information on that at >>>> https://developer.valvesoftware.com/wiki/Background#Images >>>> >>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>> the internet. I dont know the right size for chapter thumbnails, what size >>>>> do i make the picture(not the vtf or vmt)? >>>>> >>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com> >>>>> wrote: >>>>> >>>>>> The two dots means "parent directory". You start in materials/vgui, go >>>>>> up one to materials, then to materials/logo and >>>>>> materials/logo/hl2rslogo1.vmt. >>>>>> >>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made >>>>>> a logo >>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>> name. >>>>>> > Inside the vmt file, i put: >>>>>> > >>>>>> > "UnlitGeneric" >>>>>> > { >>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>> > "$nolod" 1 >>>>>> > "$translucent" 1 >>>>>> > } >>>>>> > >>>>>> > The path automatically detects the material folder, so just put the >>>>>> folder >>>>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>>>> > gamelogo.res in my resource folder, i put: >>>>>> > >>>>>> > Resource/GameLogo.res >>>>>> > { >>>>>> > GameLogo >>>>>> > { >>>>>> > ControlName EditablePanel >>>>>> > fieldName GameLogo >>>>>> > xpos 0 >>>>>> > ypos 0 >>>>>> > zpos 50 >>>>>> > wide 400 >>>>>> > tall 100 >>>>>> > autoResize 1 >>>>>> > pinCorner 0 >>>>>> > visible 1 >>>>>> > enabled 1 >>>>>> > offsetX -20 >>>>>> > offsetY -15 >>>>>> > } >>>>>> > >>>>>> > Logo >>>>>> > { >>>>>> > ControlName ImagePanel >>>>>> > fieldName Logo >>>>>> > xpos 0 >>>>>> > ypos 0 >>>>>> > zpos 50 >>>>>> > wide 400 >>>>>> > tall 100 >>>>>> > visible 1 >>>>>> > enabled 1 >>>>>> > image ../logo/hl2rslogo1 >>>>>> > scaleImage 1 >>>>>> > } >>>>>> > } >>>>>> > >>>>>> > The dots in the path specify how many folders are before vmt and >>>>>> vtf, but i >>>>>> > rather just do it like this: >>>>>> > >>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>> folder, 1 >>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>>>> how i< >>>>>> >>>>> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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