Hello, any news regarding this?

I'll take a look. It's possible we broke the CModelInfo ABI in a way that
> sourcetest doesn't hit.
>

> A crash issue here. After merging the code I get both Windows and Linux
>> server running, Windows client working fine too but Linux and OSX clients
>> will crash after map load, here's the trace:
>>
>> 0   engine.dylib                    0x0a87105f
>> CModelInfo::GetModelType(model_t const*) const + 31
>> 1   client.dylib                    0x1d114ea9
>> CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) +
>> 121
>> 2   client.dylib                    0x1d115010
>> CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96
>> 3   engine.dylib                    0x0a8f3529
>> CStaticPropMgr::LevelInitClient() + 169
>> 4   engine.dylib                    0x0a763c31 CL_FullyConnected() + 49
>> 5   engine.dylib                    0x0a73d067
>> CClientState::SetSignonState(int, int) + 823
>> 6   engine.dylib                    0x0a7200bb
>> CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219
>> 7   engine.dylib                    0x0a8d4776
>> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182
>> 8   engine.dylib                    0x0a8d47ab non-virtual thunk to
>> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27
>> 9   engine.dylib                    0x0a68fc98
>> SVC_PacketEntities::Process() + 24
>> 10  engine.dylib                    0x0a8914eb
>> CNetChan::ProcessMessages(bf_read&) + 843
>> 11  engine.dylib                    0x0a891c6c
>> CNetChan::CheckReceivingList(int) + 380
>> 12  engine.dylib                    0x0a8926ff
>> CNetChan::ProcessPacket(netpacket_s*, bool) + 751
>
>
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