Hello, any news regarding this?
I'll take a look. It's possible we broke the CModelInfo ABI in a way that > sourcetest doesn't hit. > > A crash issue here. After merging the code I get both Windows and Linux >> server running, Windows client working fine too but Linux and OSX clients >> will crash after map load, here's the trace: >> >> 0 engine.dylib 0x0a87105f >> CModelInfo::GetModelType(model_t const*) const + 31 >> 1 client.dylib 0x1d114ea9 >> CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) + >> 121 >> 2 client.dylib 0x1d115010 >> CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96 >> 3 engine.dylib 0x0a8f3529 >> CStaticPropMgr::LevelInitClient() + 169 >> 4 engine.dylib 0x0a763c31 CL_FullyConnected() + 49 >> 5 engine.dylib 0x0a73d067 >> CClientState::SetSignonState(int, int) + 823 >> 6 engine.dylib 0x0a7200bb >> CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219 >> 7 engine.dylib 0x0a8d4776 >> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182 >> 8 engine.dylib 0x0a8d47ab non-virtual thunk to >> CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27 >> 9 engine.dylib 0x0a68fc98 >> SVC_PacketEntities::Process() + 24 >> 10 engine.dylib 0x0a8914eb >> CNetChan::ProcessMessages(bf_read&) + 843 >> 11 engine.dylib 0x0a891c6c >> CNetChan::CheckReceivingList(int) + 380 >> 12 engine.dylib 0x0a8926ff >> CNetChan::ProcessPacket(netpacket_s*, bool) + 751 > >
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