Ignore this... I found the problem on my side, a header file differing in a way that won't terminate Windows build but crashes Linux and OSX. Quite a weird one, I actually got after it when the Windows build begun to crash in same manner than others. Yay for consistency.
------------------------------ ------------------------------ > Hello, any news regarding this? > > >I'll take a look. It's possible we broke the CModelInfo ABI in a way that > >* sourcetest doesn't hit. > *> > >* A crash issue here. After merging the code I get both Windows and Linux > *>>* server running, Windows client working fine too but Linux and OSX clients > *>>* will crash after map load, here's the trace: > *>>>>* 0 engine.dylib 0x0a87105f > *>>* CModelInfo::GetModelType(model_t const*) const + 31 > *>>* 1 client.dylib 0x1d114ea9 > *>>* CClientLeafSystem::NewRenderable(IClientRenderable*, RenderGroup_t, int) > + > *>>* 121 > *>>* 2 client.dylib 0x1d115010 > *>>* CClientLeafSystem::CreateRenderableHandle(IClientRenderable*, bool) + 96 > *>>* 3 engine.dylib 0x0a8f3529 > *>>* CStaticPropMgr::LevelInitClient() + 169 > *>>* 4 engine.dylib 0x0a763c31 CL_FullyConnected() + 49 > *>>* 5 engine.dylib 0x0a73d067 > *>>* CClientState::SetSignonState(int, int) + 823 > *>>* 6 engine.dylib 0x0a7200bb > *>>* CBaseClientState::ProcessPacketEntities(SVC_PacketEntities*) + 219 > *>>* 7 engine.dylib 0x0a8d4776 > *>>* CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 182 > *>>* 8 engine.dylib 0x0a8d47ab non-virtual thunk to > *>>* CClientState::ProcessPacketEntities(SVC_PacketEntities*) + 27 > *>>* 9 engine.dylib 0x0a68fc98 > *>>* SVC_PacketEntities::Process() + 24 > *>>* 10 engine.dylib 0x0a8914eb > *>>* CNetChan::ProcessMessages(bf_read&) + 843 > *>>* 11 engine.dylib 0x0a891c6c > *>>* CNetChan::CheckReceivingList(int) + 380 > *>>* 12 engine.dylib 0x0a8926ff > *>>* CNetChan::ProcessPacket(netpacket_s*, bool) + 751* > >
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