The main point is he is using 64bit not the standard 32 bit.. Of which he
can push the threshold a bit further than normal.

5-6 won't push it at all, anymore might find a problem. The only way is to
stress test it. Install 10 servers get them filed see how it goes, monitor
the CPU usage and reduce accordingly.

 john davison

 clansports.com - serious game
 (w) www.clansports.com
 (e) [EMAIL PROTECTED]

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Shane Robinett
> Sent: 27 May 2004 22:03
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Questions again And my opinion
>
> Sur eyou can.. if they are all empty <grin>
> ----- Original Message -----
> From: "Edge100x" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, May 27, 2004 4:50 PM
> Subject: Re: [hlds] Questions again And my opinion
>
>
> > 5-6 full 32-man servers on one machine? No, I don't think that's
> possible
> > without significant lag, even with the best currently available
> hardware.
> At
> > least, not with common maps.
> >
> > -John
> >
> > ----- Original Message -----
> > From: "Z Teknology HLDS Email" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Thursday, May 27, 2004 1:33 PM
> > Subject: RE: [hlds] Questions again And my opinion
> >
> >
> > >
> > >>>so far from what i can tell from running unreal servers our
> > >>>server should be able to handle about 50-60 32 man hl servers...but i
> > >>>still have no info on how to do this...
> > >
> > > 50-60 32 man hl servers...I don't think that is possible...unless
> maybe
> they
> > > were empty.  If you mean 5-6, maybe that's possible; even when full
> > > depending on the rest of the components in your server and you I-net
> > > connection.  Anyone else have thoughts on that?
> > >
> > > Zack Sloane
> > > http://zteknology.com
> > > We Put Personal Back in Personal Computer!
> > > You Dream it, We Build It!
> > >
> > >
> > >
> > > _______________________________________________
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> >
> >
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>
>
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