that's a bad idea.. I almost never check the sh1tty hotmail account I signed up 
with for steam; give valve my primary email addresss...yeah right.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of K. Mike Bradley
Sent: Thursday, December 16, 2004 10:07 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?


One thing that could be done is to send a periodic email once a month to
each steam account's email address and if no one responds ... Delete the
account.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, December 15, 2004 5:22 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

>They are using legitimate steam id's, that belong to legitimate steam
accounts.

>The problem is that the game server and/or authentication server does
>not check if the user owns the game he is playing. This probably needs
>big changes in the way the clients obtain authentication data that is
>sent to the game server. This can be a lot of work, as changes are
>probably needed on clients, game servers and steam servers. Obviously
>these changes need to be made at the same time, as most likely this
>changes the communication protocols used, which is also a lot of work.


What I still do not understand is if Valve know which username and I
assume email address & password belongs to which STEAM_ID, why on
gawds earth why can't Valve/STEAM use those variables to determine
whether the person using the STEAM_ID is who they say they are?

Surely the NOSTEAM hack does not have access to peoples
Usernames/Passwords/E-mail addresses, does it?

Why on Earth was it not always done this way in the first place?
Why does anything have to be changed?

Personally I could not have conceived doing it any other way!!

On Wed, 15 Dec 2004 22:59:00 +0100, Maarten van der Zwaart
<[EMAIL PROTECTED]> wrote:
> On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> > Can somebody who is more familiar with Databases and Database security
> > please explain to me/us why it is difficult for Valve to secure their
> > STEAM_ID system?
> >
> > Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?
>
> Yes they do.
>
> > Doesn't Valve know which STEAM_ID's belong to which STEAM Users?
>
> They do know.
>
> > Don't Valve know whether a STEAM Account has been created legitimately
> > on their STEAM User database or not?
>
> All accounts are created legitimately.
>
> > Can't Valve verify that people in a server are using STEAM_ID's that
> > were created legitimately and belong to the STEAM User they purport to
> > be?
>
> They are using legitimate steam id's, that belong to legitimate steam
> accounts.
>
> The problem is that the game server and/or authentication server does
> not check if the user owns the game he is playing. This probably needs
> big changes in the way the clients obtain authentication data that is
> sent to the game server. This can be a lot of work, as changes are
> probably needed on clients, game servers and steam servers. Obviously
> these changes need to be made at the same time, as most likely this
> changes the communication protocols used, which is also a lot of work.
>
> Developing a new authentication scheme is not an easy task, but I'm sure
> they're working on it. We'll just have to wait.
>
> Maarten
>
> --
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing on usenet and in e-mail?
>
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