Wow, so much for the clear use of reality-based sarcasm. Did you not catch
my earlier post that I have discontinued playing CS and other online MPs
from Valve!?! The only reason their would be poop on my nose would be cause
of all the sh** going on in the MP games.

Come on Valve!!!!

Alfred, can you get some kind of word to us about this??????

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Thursday, December 16, 2004 7:08 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Don't forget to wipe the poop off your nose.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Darren J. Mason
Sent: Wednesday, December 15, 2004 5:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When will the "nosteam" hacks be fixed?

Everyone calm down a minute and think about the overall scope of things.
Valve is known for creating at least one, if not several of the most awesome
games we have ever played. Development has ALWAYS been plagued by missed
deadlines, stolen code, and more missed deadlines.

Should a new authentication scheme + anticheat measure been included with
HL2 - of course! But this is Valve, and they are probably working on
something so revolutionary they can't possibly release it in conjunction
with the game it's made for. Even if they posted about it here, we all know
any deadline hard or soft would be extended and extended.

We will get something later rather than sooner, it will work for the most
part, and we will be happy. It the freakin waiting that has always killed
us!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Maarten van der
Zwaart
Sent: Wednesday, December 15, 2004 1:59 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] When will the "nosteam" hacks be fixed?

On Thu, 16 Dec 2004 00:09:43 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> Can somebody who is more familiar with Databases and Database security
> please explain to me/us why it is difficult for Valve to secure their
> STEAM_ID system?
>
> Doesn't Valve have complete control over the STEAM User and STEAM_ID
database?

Yes they do.

> Doesn't Valve know which STEAM_ID's belong to which STEAM Users?

They do know.

> Don't Valve know whether a STEAM Account has been created legitimately
> on their STEAM User database or not?

All accounts are created legitimately.

> Can't Valve verify that people in a server are using STEAM_ID's that
> were created legitimately and belong to the STEAM User they purport to
> be?

They are using legitimate steam id's, that belong to legitimate steam
accounts.

The problem is that the game server and/or authentication server does not
check if the user owns the game he is playing. This probably needs big
changes in the way the clients obtain authentication data that is sent to
the game server. This can be a lot of work, as changes are probably needed
on clients, game servers and steam servers. Obviously these changes need to
be made at the same time, as most likely this changes the communication
protocols used, which is also a lot of work.

Developing a new authentication scheme is not an easy task, but I'm sure
they're working on it. We'll just have to wait.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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