Well, actually 64-bit binaries may not give a significant performance boost. Firstly some operations will not benefit from more bits - 2 by 2 multiplication will take almost the same time for both 32-bit and 64-bit integers. Another important issue is 64-bit compiler, which may be not well optimized yet so single unoptimized piece of code in a time-critical section can even reduce overall performance. We've already seen that before while migrating from 16 to 32 - more bits will not magically solve your performance problems despite all marketing slogans. The same is true for SMP support - synchronisation between threads may hurt performance even further. The bottom line is - give Valve more time to work on both :)
Regards, Roman On 16/04/07, Whisper <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] The other thing to note is most GSP's provide multiple server processes on single CPU. It seem to me that it would cause more problems that it would solve for SRCDS users to have multi CPU support than it would solve. What would be more useful would be 64bit SRCDS binaries for both Windows & Linux. We can still allocate a single SRCDS process per core, but at least take advantage of the 64bit processing power available to us. On 4/16/07, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Right now all the SMP work revolves around client side optimisations, it > is unclear what benefits can be found on the server. As we further > evolve our SMP support I am sure we will find some gains, more CPU's in > a machine is always better. > > - Alfred > > Dan Sorenson wrote: > > I suppose this is directed at Alfred: > > > > Over the past several months I've noticed the CPU requirements > for > > DoDS have been increasing, particularly with the larger custom maps > > (I suspect this is mostly a function of map size and optimization). > > > > So, will the upcoming SMP support be server-side, or merely > > client-side? If server-side, is there a rough time-frame? I get the > > feeling my future hardware selections are going to depend a lot upon > > that answer. > > > > - Dan > > > > * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * > > * Vikings? There ain't no vikings here. Just us honest farmers. * > > * The town was burning, the villagers were dead. They didn't need * > > * those sheep anyway. That's our story and we're sticking to it. * > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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