You mean it SHOULD be fixed then? It's actually annoying, I will be banging on my sentry, someone will pop up and then go under me/ behind a wall and it will keep shooting at them even though its just shooting at a wall, and then someone else will appear and it will keep shooting the wall like a dumb sentry. And that's when I usually die.
Ronny Schedel wrote: > Sentries tracking through walls should not be fixed. The engineer is already > the worst character right now, the sentries are too weak to fight back > against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it > will go worse for the Engineer. He even cannot fight back in a close combat > against a Medic with Blutsauger. > > > ----- Original Message ----- > From: "SakeFox" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Win32 server mailing list" > <[email protected]> > Sent: Thursday, July 10, 2008 8:23 AM > Subject: Re: [hlds] when will these be fixed? > > > so we have: > > 1) badlands vis blocker on the red spawn (since map release) > 2) goldrush burning through the wall, stage 1 near cap 2 top building > across the red spawn building (since map release) > 3) sentries tracking through walls > 4) shooting through gates > 5) pyro taunt doesn't work when lost > 6) crits actually being crits > 7) pyro crit flame getting stuck on when not firing > 8) badlands last progressive spawn should not have buildable areas by > crouching > > anymore? > > to be honest i can't belive i forgot the pyro crit flame bug. its been > there so long its kinda like part of the game. would have thought that > would have been fixed a long time ago. > > Blood Letter wrote: > >> I'd actually like to see all classes get a killing taunt. >> >> It's your last line of defense if your team loses and you're being chased >> down in the "bonus round". >> Plus, it's hilarious. >> >> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will >> survive it quite easily. >> I think it (and all kill taunts) should truly be instant kill. >> >> >> >>> Date: Wed, 9 Jul 2008 13:58:57 -0400 >>> From: [EMAIL PROTECTED] >>> To: [email protected] >>> Subject: Re: [hlds] when will these be fixed? >>> >>> i have noticed this too. it seems that with the last fix for this that >>> its actually gotten worse and happens more and with almost every class. >>> >>> another thing that could be fixed is the pyro taunt killing people after >>> they lose and the taunts working while you fall off a edge, leaving you >>> able to walk around and kill while taunting >>> >>> George "Devgru Seal" wrote: >>> >>> >>>> I too would like to see all of those fixed. >>>> >>>> I'd like to bring up something that me and a few friends have noticed, >>>> not >>>> sure if any one else has. >>>> >>>> Pretend you're a sniper, firing SMG rounds down range on a scout running >>>> directly towards you (No transversal direction), when your stream turns >>>> critical. The tracers appear to be hitting the scout directly, but no >>>> "Critical Hit" or "schpank" noises come from them. I've noticed it for >>>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc) >>>> >>>> Perhaps someone else has noticed this more lately? >>>> >>>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]> >>>> wrote: >>>> >>>> >>>> >>>> >>>>> oh yes, i forgot about them. them ones are annoying epically the >>>>> capping >>>>> one >>>>> >>>>> Jake Skenna wrote: >>>>> >>>>> >>>>> >>>>>> I'd also like to see them fix being able to build in the farthest >>>>>> forward >>>>>> spawn by crouching, the one that is on the bridge, and being able to >>>>>> cap >>>>>> >>>>>> >>>>>> >>>>> the >>>>> >>>>> >>>>> >>>>>> last point from behind in badlands >>>>>> >>>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> 2. You can burn through any tiny wall/roof, etc >>>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any >>>>>>> tiny >>>>>>> "block" (wall/gates) in any map. >>>>>>> >>>>>>> Yea, would be nice to see them fixed. >>>>>>> >>>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> I really have to question when these will be fixed. They been a >>>>>>>> issue >>>>>>>> for months. The sentry tracking i could understand being a problem >>>>>>>> but >>>>>>>> the rest, no. The map ones i think valve is just being lazy. The >>>>>>>> been >>>>>>>> there for months and have known about it but seem to refuse to fix >>>>>>>> >>>>>>>> >>>>>>>> >>>>> them. >>>>> >>>>> >>>>> >>>>>>>> The shooting through the gate one they tried to fix with adding the >>>>>>>> metal around the gates, but then when they release goldrush forgot >>>>>>>> all >>>>>>>> about it and went back to the old way. I left off the one with demos >>>>>>>> >>>>>>>> >>>>>>>> >>>>> and >>>>> >>>>> >>>>> >>>>>>>> others shooting when they get close to the gate because thats kind >>>>>>>> of a >>>>>>>> clipping issue and that along with the sentries i can understand >>>>>>>> being >>>>>>>> difficult to fix. >>>>>>>> >>>>>>>> I hate to bash valve, but its starting to seem that support for some >>>>>>>> issues is dropping off, kinda like QA for server releases. >>>>>>>> >>>>>>>> 1) badlands vis blocker on the red spawn (since map release) >>>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top >>>>>>>> building >>>>>>>> across the red spawn building (since map release) >>>>>>>> 3) sentries tracking through walls >>>>>>>> 4) shooting through gates >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> >>>>>> >>>>>> >>>>> please visit: >>>>> >>>>> >>>>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _________________________________________________________________ >> It’s a talkathon – but it’s not just talk. >> http://www.imtalkathon.com/?source=EML_WLH_Talkathon_JustTalk >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

