You mean it SHOULD be fixed then? It's actually annoying, I will be 
banging on my sentry, someone will pop up and then go under me/ behind a 
wall and it will keep shooting at them even though its just shooting at 
a wall, and then someone else will appear and it will keep shooting the 
wall like a dumb sentry. And that's when I usually die.

Ronny Schedel wrote:
> Sentries tracking through walls should not be fixed. The engineer is already 
> the worst character right now, the sentries are too weak to fight back 
> against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, it 
> will go worse for the Engineer. He even cannot fight back in a close combat 
> against a Medic with Blutsauger.
>
>
> ----- Original Message ----- 
> From: "SakeFox" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Win32 server mailing list" 
> <[email protected]>
> Sent: Thursday, July 10, 2008 8:23 AM
> Subject: Re: [hlds] when will these be fixed?
>
>
> so we have:
>
> 1) badlands vis blocker on the red spawn (since map release)
> 2) goldrush burning through the wall, stage 1 near cap 2 top building
> across the red spawn building (since map release)
> 3) sentries tracking through walls
> 4) shooting through gates
> 5) pyro taunt doesn't work when lost
> 6) crits actually being crits
> 7) pyro crit flame getting stuck on when not firing
> 8) badlands last progressive spawn should not have buildable areas by 
> crouching
>
> anymore?
>
> to be honest i can't belive i forgot the pyro crit flame bug. its been
> there so long its kinda like part of the game. would have thought that
> would have been fixed a long time ago.
>
> Blood Letter wrote:
>   
>> I'd actually like to see all classes get a killing taunt.
>>
>> It's your last line of defense if your team loses and you're being chased 
>> down in the "bonus round".
>> Plus, it's hilarious.
>>
>> Also, the pyro taunt isn't instant kill - a heavy with a medic on him will 
>> survive it quite easily.
>> I think it (and all kill taunts) should truly be instant kill.
>>
>>
>>     
>>> Date: Wed, 9 Jul 2008 13:58:57 -0400
>>> From: [EMAIL PROTECTED]
>>> To: [email protected]
>>> Subject: Re: [hlds] when will these be fixed?
>>>
>>> i have noticed this too. it seems that with the last fix for this that
>>> its actually gotten worse and happens more and with almost every class.
>>>
>>> another thing that could be fixed is the pyro taunt killing people after
>>> they lose and the taunts working while you fall off a edge, leaving you
>>> able to walk around and kill while taunting
>>>
>>> George "Devgru Seal" wrote:
>>>
>>>       
>>>> I too would like to see all of those fixed.
>>>>
>>>> I'd like to bring up something that me and a few friends have noticed, 
>>>> not
>>>> sure if any one else has.
>>>>
>>>> Pretend you're a sniper, firing SMG rounds down range on a scout running
>>>> directly towards you (No transversal direction), when your stream turns
>>>> critical. The tracers appear to be hitting the scout directly, but no
>>>> "Critical Hit" or "schpank" noises come from them. I've noticed it for
>>>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, etc)
>>>>
>>>> Perhaps someone else has noticed this more lately?
>>>>
>>>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox <[EMAIL PROTECTED]> 
>>>> wrote:
>>>>
>>>>
>>>>
>>>>         
>>>>> oh yes, i forgot about them. them ones are annoying epically the 
>>>>> capping
>>>>> one
>>>>>
>>>>> Jake Skenna wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> I'd also like to see them fix being able to build in the farthest 
>>>>>> forward
>>>>>> spawn by crouching, the one that is on the bridge, and being able to 
>>>>>> cap
>>>>>>
>>>>>>
>>>>>>             
>>>>> the
>>>>>
>>>>>
>>>>>           
>>>>>> last point from behind in badlands
>>>>>>
>>>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . <[EMAIL PROTECTED]> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> 2. You can burn through any tiny wall/roof, etc
>>>>>>> 4. is not an issue with gates. Rockets/Grenades can go through any 
>>>>>>> tiny
>>>>>>> "block" (wall/gates) in any map.
>>>>>>>
>>>>>>> Yea, would be nice to see them fixed.
>>>>>>>
>>>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> I really have to question when these will be fixed. They been a 
>>>>>>>> issue
>>>>>>>> for months. The sentry tracking i could understand being a problem 
>>>>>>>> but
>>>>>>>> the rest, no. The map ones i think valve is just being lazy. The 
>>>>>>>> been
>>>>>>>> there for months and have known about it but seem to refuse to fix
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> them.
>>>>>
>>>>>
>>>>>           
>>>>>>>> The shooting through the gate one they tried to fix with adding the
>>>>>>>> metal around the gates, but then when they release goldrush forgot 
>>>>>>>> all
>>>>>>>> about it and went back to the old way. I left off the one with demos
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>> and
>>>>>
>>>>>
>>>>>           
>>>>>>>> others shooting when they get close to the gate because thats kind 
>>>>>>>> of a
>>>>>>>> clipping issue and that along with the sentries i can understand 
>>>>>>>> being
>>>>>>>> difficult to fix.
>>>>>>>>
>>>>>>>> I hate to bash valve, but its starting to seem that support for some
>>>>>>>> issues is dropping off, kinda like QA for server releases.
>>>>>>>>
>>>>>>>> 1) badlands vis blocker on the red spawn (since map release)
>>>>>>>> 2) goldrush burning through the wall, stage 1 near cap 2 top 
>>>>>>>> building
>>>>>>>> across the red spawn building (since map release)
>>>>>>>> 3) sentries tracking through walls
>>>>>>>> 4) shooting through gates
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives,
>>>>>>>> please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>> _______________________________________________
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>>>>>>> archives,
>>>>>>> please visit:
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>>
>>>>>>
>>>>>>             
>>>>> please visit:
>>>>>
>>>>>
>>>>>           
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>
>>>>         
>>> _______________________________________________
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>>> please visit:
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>>>
>>>       
>> _________________________________________________________________
>> It’s a talkathon – but it’s not just talk.
>> http://www.imtalkathon.com/?source=EML_WLH_Talkathon_JustTalk
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>>
>>     
>
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