if dont tell them whats wrong then they wont know what to fix :) 2008/7/10 JDoc0512 <[EMAIL PROTECTED]>:
> why do you all bitch about small stuff like this? they just fixed serious > stuff. give them a break. > > --- On Thu, 7/10/08, Jake Skenna <[EMAIL PROTECTED]> wrote: > > From: Jake Skenna <[EMAIL PROTECTED]> > Subject: Re: [hlds] when will these be fixed? > To: "Half-Life dedicated Win32 server mailing list" < > [email protected]> > Date: Thursday, July 10, 2008, 1:19 AM > > And being able to cap last point from behind on badlands > > On Thu, Jul 10, 2008 at 2:36 AM, Ronny Schedel <[EMAIL PROTECTED]> > wrote: > > > Sentries tracking through walls should not be fixed. The engineer is > > already > > the worst character right now, the sentries are too weak to fight back > > against Pyros, Heavys and Demomans. Also with the upcoming Heavy patch, > it > > will go worse for the Engineer. He even cannot fight back in a close > combat > > against a Medic with Blutsauger. > > > > > > ----- Original Message ----- > > From: "SakeFox" <[EMAIL PROTECTED]> > > To: "Half-Life dedicated Win32 server mailing list" > > <[email protected]> > > Sent: Thursday, July 10, 2008 8:23 AM > > Subject: Re: [hlds] when will these be fixed? > > > > > > so we have: > > > > 1) badlands vis blocker on the red spawn (since map release) > > 2) goldrush burning through the wall, stage 1 near cap 2 top building > > across the red spawn building (since map release) > > 3) sentries tracking through walls > > 4) shooting through gates > > 5) pyro taunt doesn't work when lost > > 6) crits actually being crits > > 7) pyro crit flame getting stuck on when not firing > > 8) badlands last progressive spawn should not have buildable areas by > > crouching > > > > anymore? > > > > to be honest i can't belive i forgot the pyro crit flame bug. its been > > there so long its kinda like part of the game. would have thought that > > would have been fixed a long time ago. > > > > Blood Letter wrote: > > > I'd actually like to see all classes get a killing taunt. > > > > > > It's your last line of defense if your team loses and you're > being chased > > > down in the "bonus round". > > > Plus, it's hilarious. > > > > > > Also, the pyro taunt isn't instant kill - a heavy with a medic on > him > > will > > > survive it quite easily. > > > I think it (and all kill taunts) should truly be instant kill. > > > > > > > > >> Date: Wed, 9 Jul 2008 13:58:57 -0400 > > >> From: [EMAIL PROTECTED] > > >> To: [email protected] > > >> Subject: Re: [hlds] when will these be fixed? > > >> > > >> i have noticed this too. it seems that with the last fix for this > that > > >> its actually gotten worse and happens more and with almost every > class. > > >> > > >> another thing that could be fixed is the pyro taunt killing > people after > > >> they lose and the taunts working while you fall off a edge, > leaving you > > >> able to walk around and kill while taunting > > >> > > >> George "Devgru Seal" wrote: > > >> > > >>> I too would like to see all of those fixed. > > >>> > > >>> I'd like to bring up something that me and a few friends > have noticed, > > >>> not > > >>> sure if any one else has. > > >>> > > >>> Pretend you're a sniper, firing SMG rounds down range on > a scout > > running > > >>> directly towards you (No transversal direction), when your > stream turns > > >>> critical. The tracers appear to be hitting the scout > directly, but no > > >>> "Critical Hit" or "schpank" noises come > from them. I've noticed it for > > >>> almost every non-explosive, non-shotgun crit. (Pistols, SMG, > etc) > > >>> > > >>> Perhaps someone else has noticed this more lately? > > >>> > > >>> On Wed, Jul 9, 2008 at 10:33 AM, SakeFox > <[EMAIL PROTECTED]> > > >>> wrote: > > >>> > > >>> > > >>> > > >>>> oh yes, i forgot about them. them ones are annoying > epically the > > >>>> capping > > >>>> one > > >>>> > > >>>> Jake Skenna wrote: > > >>>> > > >>>> > > >>>>> I'd also like to see them fix being able to build > in the farthest > > >>>>> forward > > >>>>> spawn by crouching, the one that is on the bridge, > and being able to > > >>>>> cap > > >>>>> > > >>>>> > > >>>> the > > >>>> > > >>>> > > >>>>> last point from behind in badlands > > >>>>> > > >>>>> On Wed, Jul 9, 2008 at 3:31 AM, AnAkIn . > <[EMAIL PROTECTED]> > > wrote: > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>>> 2. You can burn through any tiny wall/roof, etc > > >>>>>> 4. is not an issue with gates. Rockets/Grenades > can go through any > > >>>>>> tiny > > >>>>>> "block" (wall/gates) in any map. > > >>>>>> > > >>>>>> Yea, would be nice to see them fixed. > > >>>>>> > > >>>>>> 2008/7/9 SakeFox <[EMAIL PROTECTED]>: > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>>> I really have to question when these will be > fixed. They been a > > >>>>>>> issue > > >>>>>>> for months. The sentry tracking i could > understand being a problem > > >>>>>>> but > > >>>>>>> the rest, no. The map ones i think valve is > just being lazy. The > > >>>>>>> been > > >>>>>>> there for months and have known about it but > seem to refuse to fix > > >>>>>>> > > >>>>>>> > > >>>> them. > > >>>> > > >>>> > > >>>>>>> The shooting through the gate one they tried > to fix with adding the > > >>>>>>> metal around the gates, but then when they > release goldrush forgot > > >>>>>>> all > > >>>>>>> about it and went back to the old way. I left > off the one with > > demos > > >>>>>>> > > >>>>>>> > > >>>> and > > >>>> > > >>>> > > >>>>>>> others shooting when they get close to the > gate because thats kind > > >>>>>>> of a > > >>>>>>> clipping issue and that along with the > sentries i can understand > > >>>>>>> being > > >>>>>>> difficult to fix. > > >>>>>>> > > >>>>>>> I hate to bash valve, but its starting to > seem that support for > > some > > >>>>>>> issues is dropping off, kinda like QA for > server releases. > > >>>>>>> > > >>>>>>> 1) badlands vis blocker on the red spawn > (since map release) > > >>>>>>> 2) goldrush burning through the wall, stage 1 > near cap 2 top > > >>>>>>> building > > >>>>>>> across the red spawn building (since map > release) > > >>>>>>> 3) sentries tracking through walls > > >>>>>>> 4) shooting through gates > > >>>>>>> > > >>>>>>> > _______________________________________________ > > >>>>>>> To unsubscribe, edit your list preferences, > or view the list > > >>>>>>> archives, > > >>>>>>> please visit: > > >>>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>>> > > >>>>>>> > > >>>>>>> > > >>>>>>> > > >>>>>> _______________________________________________ > > >>>>>> To unsubscribe, edit your list preferences, or > view the list > > >>>>>> archives, > > >>>>>> please visit: > > >>>>>> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view > the list > > archives, > > >>>>> > > >>>>> > > >>>> please visit: > > >>>> > > >>>> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the > list archives, > > >>>> please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>>> > > >>> > > >>> > > >>> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > _________________________________________________________________ > > > It's a talkathon – but it's not just talk. > > > http://www.imtalkathon.com/?source=EML_WLH_Talkathon_JustTalk > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

