Heck, even quake1 and quakeworld came with some type of documentation.

On Tue, Nov 25, 2008 at 5:27 PM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:

> I've been at this for 10 years at least, starting with LMCTF on Quake 2.
>
> Compare valve's documentation to any of the quake releases. All relevant
> CVARs were documented *SOMEWHERE* when it was released, usually with the
> dedicated server package. Some on idsoftware's website. They included
> various configs for different game modes.
>
> Look at COD4. Out of the box, the standard config for a ranked server lists
> all the cvars and what they do. You could put up a ranked server in 10
> minutes.
>
> I've seen better documentation come from mod developers than this. It's
> inexcusable, and it's totally not what I would expect from a company like
> valve. Dissent is EXACTLY what valve needs to break this habit.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Matthew Gottlieb
> Sent: Tuesday, November 25, 2008 6:58 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] How about some server instructions and server.cfg
> files?
>
> How long have you been working with dedicated server?
> No company his implemented a huge support system and documentation that
> people seem to be begging for.
>
> While I understand that documentation would help, just deal with it.  This
> listserv and SRCDS.com and other sites are working together as a community.
>
> Yes, it's bad.  Yes, it's hard.  But yelling that valve is some type of
> devil is just wrong.
>
> ~ Matt
>
> On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED]
> >wrote:
>
> > To you 'fanboys' defending valves lack of product documentation -
> >
> > Through valves complacency you've basically been conditioned to think
> this
> > is normal, as a web developer i can assure you this is NOT how products
> are
> > rolled out.
> >
> > When companies release a product, it is industry standard to release full
> > product support and documentation.
> >
> > When we release a new module for our in house content management system,
> > this is what we do, and heres why we do it:
> >
> > 1) It cuts support requests drastically
> >
> > 2) it shows the customer that the comapny they are dealing with are
> > professionals they can rely on.
> >
> > 3) it generates trust and repeat business.
> >
> > If i were to build an app or website for a client, do you think it would
> be
> > ok to just tell them 'there it is - work it out for yourselves and if you
> > can, chuck up some stuff on a wiki and let others know'
> >
> > Rubbish - i wouldnt last 5 mins.
> >
> > I mean, look at the sv_steam_group_exclusive 2 thread!  It was
> conjecture,
> > but as no reliable documentation was involved, you had admins actually
> > trying exclusive 2 thinking it was concrete.
> >
> > This is NOT how you roll out new products.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



-- 
---------
[EMAIL PROTECTED]
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to