Heck, even quake1 and quakeworld came with some type of documentation. On Tue, Nov 25, 2008 at 5:27 PM, Karl Weckstrom <[EMAIL PROTECTED]> wrote:
> I've been at this for 10 years at least, starting with LMCTF on Quake 2. > > Compare valve's documentation to any of the quake releases. All relevant > CVARs were documented *SOMEWHERE* when it was released, usually with the > dedicated server package. Some on idsoftware's website. They included > various configs for different game modes. > > Look at COD4. Out of the box, the standard config for a ranked server lists > all the cvars and what they do. You could put up a ranked server in 10 > minutes. > > I've seen better documentation come from mod developers than this. It's > inexcusable, and it's totally not what I would expect from a company like > valve. Dissent is EXACTLY what valve needs to break this habit. > > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Matthew Gottlieb > Sent: Tuesday, November 25, 2008 6:58 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > How long have you been working with dedicated server? > No company his implemented a huge support system and documentation that > people seem to be begging for. > > While I understand that documentation would help, just deal with it. This > listserv and SRCDS.com and other sites are working together as a community. > > Yes, it's bad. Yes, it's hard. But yelling that valve is some type of > devil is just wrong. > > ~ Matt > > On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED] > >wrote: > > > To you 'fanboys' defending valves lack of product documentation - > > > > Through valves complacency you've basically been conditioned to think > this > > is normal, as a web developer i can assure you this is NOT how products > are > > rolled out. > > > > When companies release a product, it is industry standard to release full > > product support and documentation. > > > > When we release a new module for our in house content management system, > > this is what we do, and heres why we do it: > > > > 1) It cuts support requests drastically > > > > 2) it shows the customer that the comapny they are dealing with are > > professionals they can rely on. > > > > 3) it generates trust and repeat business. > > > > If i were to build an app or website for a client, do you think it would > be > > ok to just tell them 'there it is - work it out for yourselves and if you > > can, chuck up some stuff on a wiki and let others know' > > > > Rubbish - i wouldnt last 5 mins. > > > > I mean, look at the sv_steam_group_exclusive 2 thread! It was > conjecture, > > but as no reliable documentation was involved, you had admins actually > > trying exclusive 2 thinking it was concrete. > > > > This is NOT how you roll out new products. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- --------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

